FILE INFO TFC > Maps > Individual/Unsorted Maps File: ss_nyx_ectfc Filename:ss_nyx_ectfc.zip Author:SuperSumo Downloads: 1556 Description: This is the ectfc version of nyx. It is identical to ss_nyx_l, except it now has flaginfo and a lower entity count, so sentry guns and flags will show up. Size: 1.7MB Date: 04/01/2005
Click to Download Additional Info: /---------------------\
| General Information |
\---------------------/
Title : ss_nyx_ectfc
Filename : ss_nyx_ectfc.bsp
Author : Daniel "SuperSumo" Gleason
Author Email : SuperSumoZ@Yahoo.com
Home page : http://supersumo.hopto.org
Description : This is the ectfc version of nyx. It is identical
to ss_nyx_l, except it now has flaginfo and a lower
entity count, so sentry guns and flags will show
up. Thanks for using my map again!
A Capture The Flag/Defend The Flag map. I made it
for 9v9, but you can play it however you like. 10
team points are given if the offense captures the
flag, and 5 team points are given if the defense
holds the flag for 5 minutes untouched. In case you
were wondering, nyx is the greek goddess of night.
/--------------------\
| Credits and Thanks |
\--------------------/
Clan AGT, for letting me play with them for 2 years now. I got input
and support from most of the members on this map, and it helped me to
finish it.
WildBillGates, for playing with me since I started. It's been a blast
playing with you for over 3 years.
Danger, for helping me when I was a wee mapping n00b. He showed me
how to do a lot of stuff, and he must have been annoyed at all the
questions. :)
FryGuy. Sheesh man. He helped me so much in the creation of this map
it's crazy. Especially with the "hold the flag for points" part.
Concite, for making the overview of my map. I totally forgot to make
one. Thanks.
All the people at #tfmapped. They helped me with the little, annoying
bugs that popped up when I didn't know what I was doing. Thanks.
/------------------\
| Play Information |
\------------------/
Deathmatch : Yes, Teamplay -> TFC
Single Player : No
Map Description : Two bases, red and blue. Separated by a pit.
How Many Players: 6v6 and up would be a good range I think.
/-----------------\
| Map Information |
\-----------------/
New Textures : Yes. My face, my "thank you" wall, and six hidden
sumos.
New Sounds : No.
/--------------\
| Construction |
\--------------/
Base : All from scratch except the steam coming from the
pipe under the flag. I used a tutorial for that. :)
Editor(s) used : Hammer (Worldcraft) v3.4
Compile Machine : Athlon 1.2 with 512 megs pc2100 ddr ram.
Compile time : 1 hour, 50 minutes, 54 seconds.
Design time : About 6 months, with long breaks.
Unzip the files in this archive into your half-life/tfc directory.
There are 7 files included in the zip.
ss_nyx_ectfc.bsp - goes in halflife/tfc/maps
ss_nyx_ectfc.txt - goes in halflife/tfc/maps
grenade_bag.spr - goes in halflife/tfc/sprites
ss_nyx_ectfc.bmp - goes in halflife/tfc/overviews
ss_nyx_ectfc.txt - goes in halflife/tfc/overviews
ss_nyx_ectfc_readme.txt (this file)
/-------------\
| Compile Log |
\-------------/
hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlcsg -----
Command line: "D:\Utilities\zoners tools\hlcsg.exe"-wadinclude sumo.wad D:\_Daniel\Maps\TFC\ss_nyx_ectfc.map
-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Wadinclude list :
[zhlt.wad]
[sumo.wad]
entering D:\_Daniel\Maps\TFC\ss_nyx_ectfc.map
CreateBrush:
(50.00 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(8.91 seconds)
Using WAD File: \half-life\tfc\tfc.wad
Using WAD File: \half-life\tfc\tfc2.wad
Embedding textures from WAD File [\half-life\tfc\sumo.wad] into BSP
Using WAD File: \half-life\valve\liquids.wad
Using WAD File: \half-life\valve\halflife.wad
added 15 additional animating textures.
Texture usage is at 1.94 mb (of 4.00 mb MAX)
61.01 seconds elapsed [1m 1s]
----- END hlcsg -----
hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlbsp -----
Command line: "D:\Utilities\zoners tools\hlbsp.exe"D:\_Daniel\Maps\TFC\ss_nyx_ectfc.map
-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
hlvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlvis -----
Command line: "D:\Utilities\zoners tools\hlvis.exe"-full D:\_Daniel\Maps\TFC\ss_nyx_ectfc.map
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]