Thanks to everyone who playtested the map and offered feedback. Specifically,
Clan ZPG (http://www.zpgteam.com)
and, of course, Valve Softwarewho are doing a good job in spite of the existence of maps such as Casblah and Flagrun. Don't know what they were they were thinking with those two maps... ugh.
There have been some visual anomolies known to occur with different video cards on this map. I have no idea why or what to do about it other than ignore it.
This map uses the avanti entity set with some changes to fix a few of the avanti bugs. Sadly, some of those bugs are in the TFC code and theres nothing I can do about them.
The scenario is a familiar one: Glider landings deliver troops to take control of a town. But, as usual, things didn't work out. The Glider crashes at the town's gate and the defenders have a short amount of time to prepare a defense.
The attacking team must gain control of four different Command Points. Each Command Point offers different challenges for attackers and defenders equally. Command Point One sits on the deck of a battered building. Command Point Two lies across a sunken road and a cornfield. Command Point Three is on the roof of a small hovel next to a ruined four story building. Command Point four is in the center of a bridge surrounded by tall buildings and towers.