**** This map designed for the TeamFortress Classic Half-Life mod ****
April 23, 1999
Title : Darkness
Filename : Darktest.zip(Darkness.bsp, MA1.wad, Darkness.txt, Darkness info.txt, m_thund1.wav, m_thund2.wav)
Author : Matthew Armstrong(HellFace)
Email Address : email@example.com
Description : TeamFortress Classic CTF map
Number of Teams : 2
Recommended # of Players: 16-32
New Textures : MA1.wad
New Sounds : M_thund1.wav, M_thund2.wav
Editor used : Worldcraft 2.1
It is designed to unzip to the correct directories if you unzip into the Half-Life directory.
Darkness.bsp, Darkness.txt, and Darkness info.txt all go in Half-life/tfc/maps/
MA1.wad goes in Half-Life/tfc/
M_thund1.wav and M_thund2.wav go in Half-Life/tfc/sounds/M1/
That should work. If it doesn't, then you're hosed.
This is a straight forward Capture the Flag map. I don't tend to do them, so enjoy this one cause it might be my last. There are no elevators, and no ladders. There are no secrets.
The respawn room doors don't open for a few seconds to give people time to join.
After that, there are barriers over the exits to the bases that will fall after 60 seconds. This should give engineers and defenders a few seconds to start getting set up. These barriers, however CAN BE DESTROYED EARLY! It takes a hell of a lot of firepower to do it, so a team that concentrates on a single barrier has a good chance to get a jump on a less organized team.
The capture point is NOT IN YOUR BASE. Both teams cap on the top of the middle wall. Control of the top of that wall can greatly increase your chances of winning this map.
Q: How do you keep your lag so low on such a big map?
A: Lots of stuff I did. It's not luck. I know my r_speeds and understand my lag.
Q: Why did you make it so those barriers can be blown up? I hate that!
A: Because 95% of everybody loves it. It adds a sense of urgency to the start of the map, it prevents scout bursts for the flag before everyone gets on without being so boring as just walls sitting there, and it forces you to work as a TEAM within seconds of joining. It has been extremely effective in getting a bunch of strangers working as a team suddenly. This is the main reason it WILL NOT CHANGE. I've never seen teams start acting as teams so fast on any other map.
Q: When there's 20 guys in one room, your map lags. Why don't you fix that?
A: Jeez, people that's not my fault. Half-Life just falls apart when a bunch of guys get together and start shooting. EVERY MAP DOES THIS! It happens every time the prez tries to exit on Hunted, everytime a flag gets dropped in the middle area of Well, Everytime a key goes through the courtyard in Rock, everytime 2fort runs at all, the opening 30 seconds of push... EVERY MAP DOES THIS. Don't blame the mapmakers.