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TFC > Maps > Individual/Unsorted Maps
File: Different Bases
Filename: dfbasev2.zip
Author: Bluestrike McQueen
Downloads: 393
Description: Different Bases
Size: 916KB
Date: 10/04/2002

Click to Download
Additional Info:
Instalation: extract the zip file to [default] c:/sierra/halflife

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* Version 2 fixes *
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Balanced the yellow team base,
added crates a ladder and a little bridge on the high tower.
There's also a hole you can fall in so watch out.
I don't gonna waste 2.5 hour compile again to fiks it,
some other maps have a bigger priority for now.
So that hole will be fixed if I got time to make a version 3.
Just watch out for now, but I think not mutch people will be in that area.

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* Version 1.D fixes*
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With the new patch arrived I can make the green team score.
& some little fixes.


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* LEVEL INFORMATION *
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TITLE : Different Bases
FILENAME : DFbasev2.bsp
AUTHOR : Bluestrike McQueen
DATE : 14.sept.1999
GAME : HL-Team Fortress Classic
EMAIL ADDRESS : [email protected]
HOMEPAGE URL : http://www.gibbed.com/wildcards

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* LEVEL DESCRIPTION *
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The map name is Different bases.
Its a standart ctf map but with a green and yellow team.
No red or blue team.
Like the map name say's, both bases have an other layout, I hope its a bit balanced.
But like if real life everything has good and bad sides.




TEAM FORTRESS CLASSIC : 2 Teams [green and yellow]

SUGGESTED PLAYER LOAD : mininum then 4 players

NEW TEXTURES : yes a few :)
NEW SOUNDS : No
CD TRACK # : 0
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* CONSTRUCTION *
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MAP BASE : Da piece of paper with the blueprints.
MAP VERSION : 2
PREFABS USED : see credits section
EDITOR(S) USED : Wordcraft 2.1
OTHER UTILITIES USED : Q2 beaver to compile.

KNOWN BUGS : A little hole you can fall tru on the montains
of the yellow team, when using the bridge on the highest
building.

COMPILE MACHINE : P2 400MHz 256 MB RAM Win98

compile time : +- 2.5 hours
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* OTHER LEVELS BY THE AUTHOR *
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DFhunt
HZgame
58TH
soon: Mission78 and SAAB

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* SPECIAL INSTRUCTIONS / ADDITIONAL INFORMATION *
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Extract the contents of the zip file to sierra/halflife
the files are placed in the right folder automatic

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* CREDITS *
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VAlve for their awesome game
All other map makers and tutorial makers.
Thanks to Gael chauvin aka "chickenpanzer" for his Guardtower prefab.
Thanks to Brian J. Audette AKA. Lord Dakushna for his turret prefab
[had to search how to add sound to it tho]
Special thanks to Crusher , after 6 months somebody finaly helped me with the
lag problem, How could I know a map has to be 100% closed [no leaks].
I had big holes in my maps where I wanted to continue with a tunnel etc.
Thanks to all the tutorial makers out there.



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* COPYRIGHT / PERMISSIONS *
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You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS!!!. If you don't co-operate, then DON'T DISTRIBUTE
IT IN ANY FORM!!.

You can do everything you like as long as this txt file wil be includded!





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