Team Fortress File Factory
News  Essentials  Utilities  Customizations  Maps  FAQ  Search  Contact    TF  [ TFC ]
FILE  INFO
TFC > Maps > Individual/Unsorted Maps
File: Excelsior
Filename: excel2.zip
Author: Greymon
Downloads: 386
Description: Excelsior
Size: 990KB
Date: 10/04/2002

Click to Download
Additional Info:
Excelsior - TFC capture the flag style map.
By Greymon. March 14, 2000
Revised April 12, 2000

================================================================
** General Information**
================================================================
Title : Excelsior
Filenames : excel2.bsp, excel2.txt, excel2info.txt (this file)
Author : Matt Manuel (Greymon)
Email : [email protected]
Description : Team Fortress Classic Map (capture the flag style)

Other maps by author : The Valley Arena, valley.bsp
WWW : http://www.geocities.com/Area51/Capsule/8143/fortress.html

================================================================
** Map information **
================================================================
New Textures : Yes
New Sounds : No
New Models : No
Known Issues : None

Recommended Players : 12-16, 20 max.

================================================================
** Installation **
================================================================

excel2.bsp and excel2.txt go into the half-life\tfc\maps directory.

================================================================
** Game Rules **
================================================================

Capture the enemy flag located on the upper floor of the enemy base. It is accessible by ramps behind the main room. Take the flag back to your base's capture point centered in the main ramp room for 10 frags and 10 team points.


================================================================
** Additional Information **
================================================================

Excelsior is based off my old QuakeWorld TF map of the same name. The map was so awesome, several TF and TFC clans named themselves after it. :)

The map has a simple, but very open, layout that hopefully will make the map offense oriented. My original intention for the map was to make a map with an ambience to it that differed from all the TF maps around. Most people seemed to think I succeeded. I'm not as happy with the way it turned out for TFC, but it still has a unique feel to it; a dirty, dark feel that's lacking in TFC. Hopefully it will have the good old Quake TF feel to it: low lights, no lab textures, etc.

The lighting of the map provides dark areas for offenses (or defenses) to hide in. Because the lighting is colored, some players may try to hide their team color by sitting in shadows. This should add a very new amd interesting aspect to gameplay. Defense be wary or you may let opponents slip by, or worse, you may end up shooting your own teammates fearing the spy. There are several dark corners in the main ramp room for the spy or offensive sniper to hide in. I hope you enjoy this map, as I tried to make it differ from the bland 2fort style.

================================================================
** COPYRIGHT INFORMATION **
================================================================

Authors MAY NOT use this level as a base to build additional levels.

This BSP may be distributed ONLY over the Internet and/or BBS systems.
All files must be present, complete, and unaltered from their original
forms when distributed. You are NOT authorized to put this BSP on any
CD or distribute it by any means without my permission.

================================================================




TFFF
Powered by TFFF PHP v1.2 [06.28.05] - Copyright © 1999-2005 Erik Anderson