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TFC > Maps > Individual/Unsorted Maps
File: Fry's Laser Mayhem
Filename: fry_laser.zip
Author: FryGuy
Downloads: 768
Description: Fry's Laser Mayhem
Size: 843KB
Date: 10/04/2002

Click to Download
Additional Info:
================================================================
PLAY INFORMATION
================================================================

Title : Fry's Laser Mayhem
Filename : fry_laser.bsp
Game : Half-Life
Type/Mod : Team Fortress Classic
Author : [AIM]FryGuy
Other Levels by Author : check web site
Email Address : [email protected]
Homepage : http://burntpopcorn.net
ICQ Number : 1361543
Additional Credits To : Various people on the DOE and other forums that helped.
[WTF?]Chemical Burn and [eXeL]Merlin for listening to me bicker
[GoW]Azlan for organizing a playtest of the map for me.
mH-Scopes for giving some suggestions.
[DW] |404| [WTF?] Defrag for talking to me :)
All the people that helped playtest.


================================================================
DESCRIPTION
================================================================

Fry's Laser Mayhem by [AIM]FryGuy

Enter the enemy base and bring
their flag to the waterfall to
score 8 points for your team.
If you have the flag you can
drop through the laser in the
flag room to gain 1 additional
point. There is also a button
in the enemy ramp room that
opens up another capture point
inside your ramp room which
allows you to cap there for
an additional 7 points.
Dropped flags return to their
Base after 30 seconds.

------------------------------------------------------------------------------------------

================================================================
INSTALL INFORMATION
================================================================

Place the .bsp and .txt files into your half-life/tfc/maps directory.
Place all the *.tga files in your tfc/gfx/env directory.
Place the .mdl in the tfc/models directory.

================================================================
CONSTRUCTION
================================================================

Base : Scratch
Editor(s) Used : Worldcraft 3.3
Build Time : A couple weeks
Compile Machine : AMD TBird @ 1.333GHz, 512Mb DDR RAM
Compile Time : HLCSG: 17.36 seconds elapsed
HLBSP: 12.36 seconds elapsed
HLVIS: 30.37 seconds elapsed
HLRAD: 482.63 seconds elapsed [8m 2s]

================================================================
ADDITIONAL INFORMATION
================================================================

If you have any questions/comments, please sent them to
[email protected] or to ICQ 1361543.

================================================================
COPYRIGHT / PERMISSIONS
================================================================

Authors MAY NOT use this level as a base to build additional levels.

You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS!!!. If you don't co-operate, then DON'T DISTRIBUTE
IT IN ANY FORM!!.

This BSP may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this BSP on any CD or distribute it in
any way without my permission.

________________________________________________________________















==================================================================
LOG FILE
==================================================================

hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: E:\ZONERS\HLCSG.EXE -estimate -wadinclude mini -wadinclude last -wadinclude pat -wadinclude ed -wadinclude zhlt -wadinclude church -wadinclude fry -wadinclude texpack2 fry_laz

-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Wadinclude list :
[zhlt.wad]
[mini]
[last]
[pat]
[ed]
[zhlt]
[church]
[fry]
[texpack2]


entering fry_laz.map
CreateBrush:
(8.68 seconds)
SetModelCenters:
(0.05 seconds)
CSGBrush:
(7.80 seconds)
Using WAD File: \half-life\tfc\decals.wad
Using WAD File: \half-life\tfc\tfc.wad
Using WAD File: \half-life\tfc\tfc2.wad
Using WAD File: \half-life\valve\decals.wad
Using WAD File: \half-life\valve\halflife.wad
Using WAD File: \half-life\valve\liquids.wad
Embedding textures from WAD File [\half-life\valve\zhlt.wad] into BSP
Embedding textures from WAD File [\half-life\tfc\fry_dm.wad] into BSP
Embedding textures from WAD File [\half-life\valve\texpack2.wad] into BSP
Embedding textures from WAD File [\half-life\valve\edterrain3.wad] into BSP
Embedding textures from WAD File [\half-life\valve\ed_terrain.wad] into BSP
Embedding textures from WAD File [\half-life\valve\edderelict3.wad] into BSP
Embedding textures from WAD File [\half-life\valve\church.wad] into BSP
Embedding textures from WAD File [\half-life\tfc\mini2.wad] into BSP
Embedding textures from WAD File [\half-life\tfc\last_man_standing.wad] into BSP
Embedding textures from WAD File [\half-life\tfc\pat.wad] into BSP
added 24 additional animating textures.
Texture usage is at 1.76 mb (of 4.00 mb MAX)
17.36 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: E:\ZONERS\HLBSP.EXE -estimate fry_laz

-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


BSP generation successful, writing portal file 'fry_laz.prt'
12.36 seconds elapsed

----- END hlbsp -----



hlvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: E:\ZONERS\HLVIS.EXE -full -estimate fry_laz

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ on ] [ off ]


776 portalleafs
1827 numportals
BasePortalVis:
(5.99 seconds)
LeafThread:
(24.27 seconds)
average leafs visible: 100
g_visdatasize:25807 compressed from 75272
30.37 seconds elapsed

----- END hlvis -----



hlrad v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: E:\ZONERS\HLRAD.EXE -extra -smooth 40 -bounce 6 -estimate -chart fry_laz

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ on ] [ off ]
bounces [ 6 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 256.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 40.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 ] [ 1.000 ]
global gamma amount [ 0.500 ] [ 0.500 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]


[Reading texlights from 'E:\ZONERS\lights.rad']
[55 texlights parsed from 'E:\ZONERS\lights.rad']

4773 faces
Create Patches : 21912 base patches
0 opaque faces
205403 square feet [29578156.00 square inches]
807 direct lights

BuildFacelights:
(315.43 seconds)
visibility matrix : 28.6 megs
BuildVisLeafs:
(71.41 seconds)
MakeScales:
(62.12 seconds)
SwapTransfers:
(11.53 seconds)
Transfer Lists : 13017412 transfers
Indices : 6896776 bytes
Data : 52069648 bytes
GatherLight:
(2.03 seconds)
GatherLight:
(3.25 seconds)
GatherLight:
(2.96 seconds)
GatherLight:
(2.91 seconds)
GatherLight:
(3.02 seconds)
GatherLight:
(3.08 seconds)
FinalLightFace:
(2.69 seconds)

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 124/400 7936/25600 (31.0)
planes 5774/32767 115480/655340 (17.6)
vertexes 6125/65535 73500/786420 ( 9.3)
nodes 2846/32767 68304/786408 ( 8.7)
texinfos 1129/32767 45160/1310680 ( 3.4)
faces 4773/65535 95460/1310700 ( 7.3)
clipnodes 7850/32767 62800/262136 (24.0)
leaves 1596/8192 44688/229376 (19.5)
marksurfaces 5421/65535 10842/131070 ( 8.3)
surfedges 22316/512000 89264/2048000 ( 4.4)
edges 11195/256000 44780/1024000 ( 4.4)
texdata [variable] 214708/4194304 ( 5.1)
lightdata [variable] 562470/4194304 (13.4)
visdata [variable] 25807/2097152 ( 1.2)
entdata [variable] 39151/524288 ( 7.5)
105 textures referenced
=== Total BSP file data space used: 1500350 bytes ===
482.63 seconds elapsed [8m 2s]

----- END hlrad -----