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TFC > Maps > Individual/Unsorted Maps
File: huntedhouse
Filename: huntedhouse.zip
Author: Shortbus
Downloads: 561
Description: huntedhouse
Size: 386KB
Date: 10/04/2002

Click to Download
Additional Info:
Sean P. Kruis
Shortbus
[email protected]

This map is based on the hunted style of TFC gameplay. It is basically a smaller
version of the popular original. I feel that the design of the house and of the
back area allow for great expansion which means I plan on adding on to this map
to cater to larger servers. In the end, there will be small, medium, and large
versions of this map.

The Small version is the one in this zip file.
The Medium version will contain the small plus another area of equal size and so forth.

The objective of this map is simple.

Escape or Destroy

The Hunted has two main options of getting out of his room. He can either use the
ventilation shaft to get to either of the other two rooms upstairs or use it to get to
the main floor where a sniper may spot him rather easily. Or he may decide to open the door
and take his chances with whatever is on the other side.

From that point he may either go to the far end of the building and jump out the windows or
go through the basement (garage)and up the ramp to the backyard. To escape he must jump in
the back of the truck.

EXTRA INFO!!!!
The two vents in the ventilation shaft may be opened by using the "USE" button. The one
in the bathroom may be opened by simply crouching and going up to it. Only the Hunted
may use these vents. By going through the vents he may access the downstairs portion of the
ventilation system and either hit or go up to the button next to the door to open it.

To open that vault door when the hunted first spawns just "USE" the button on the pedistal.


There are two areas where only snipers may reach. The tower and the room in the garage.
The tower is accessable by using the security door. The room in the garage may be accessed
by either going in through the garage and passed the door or by going through the sniper
area above the stairs, which lead to the garage. In the sniper area above the stairs,
there is an exposed hole in the floor which leads to a small room. In that room there
is a vent that the sniper can go through. To do so, he must jump on the crate and then
duck jump into the vent.


THIS MAP MAY NOT BE USED TO CREATE ADDITIONAL MAPS BY ANY OTHER CREATOR THAN SEAN P. KRUIS!!!