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File: The Game
Filename: k_thegame.zip
Author: Gladiator
Downloads: 1009
Description: The Game
Size: 2.1MB
Date: 10/04/2002

Click to Download
Additional Info:
The Game (Kristine Edition -K-)

** This map designed for the TeamFortress Classic 1.5 Half-Life mod **

September 4, 2001

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O. Table of Contents

O. Table of Contents
I. Info
II. Play Information
III. Construction
IV. Map Information
V. Installation
VI. Game Information
VII. Beta Testers
VIII. Note from Author
IX. -K-
X. Other Maps by Author
XI. Special Thanks
XII. Agreement


I. Info
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Title : The Game
(Kristine Edition -K-)
RMF\MAP : K_TheGame.RMF\ K_TheGame.MAP
Version : 1.0 (Final)
Filename : K_TheGame.ZIP
Size : 8 folders containing 19 files. 4.28mb.
Author : Foster Hoskins (Gladiator, -=EnDeR=-)
Email Address : [email protected]
Homepage :http://www.anomalousmaterials-hl.cityslide.com
ICQ : 108575806
Description : A new type of TFC map with the feel of
single player Half-Life, co-operatively.
Objective : Get out of the complex by any means
neccesarry. You'll need the help of your
friends.
Number of Teams : 1 (Blue - Civilians)
Class Restrictions : Civilian only - Blue
Recommended # of Players: 2+ (The more the merrier!)

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II. Play Information:

Single Player : No (But I tried!)
Co-op : Yes (In it's special way.)
Teamfortress : Yes
Deathmatch : No
Difficulty Settings : No

Scoring Information : 2001 team points for defeating TheGame.
Player Spawn Points : About 70 info_player_teamspawns (mobile)

Known Errors/Bugs : Sometimes the spawn points after the
Control Room by the Houndeye Death and the
spawns by the Generator Room
will spawn you in the very
beginning (pitch black).
To fix this bug, either change to Spectate
team and back to Blue, or type KILL into the
console. Keep doing this until you spawn
where you should.

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III. Construction:

Base : None
Software Used : WorldCraft3.3, Paint Shop Pro v 7
Free Evaluation, Half-Life
Model Veiwer v 1.23, Wave Flow v 3.7
ShareWare, Wally v 1.55b, CDex v 1.30, Microsoft
PhotoDraw 2000 v 1, PakScape v 0.08, Zoners
Half-Life Tools v 2.2.2, and Chainsaws Batch File
Compiler v 2.
Map Started : August 2nd, 2001
Map Completed : September 1st, 2001
Working Time : 75+ hours (serious)
Compile Time : (Read K_TheGame.LOG)

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IV. Map Information:

New Textures : Yes [11 new textures]
(Kristine.WAD embedded into the .BSP)
New Sounds : Yes [4 new waves]
(Congrats.WAV, intro_seq3.WAV, OpFor1.WAV
and cluck2.WAV)
New Skins\Models : Yes [1] (bluebird.MDL)
New Sprites : Yes [1] (rain.SPR)
New Music : Yes [OpFor1.WAV]
New Sky : No
Skybox Used : night
CD Track # : 1

Solids : 1992
Faces : 12185
PointEntities : 679
SolidEntities : 337
Unique Textures : 183
Texture Memory : 3442176 bytes (3.36 MB)
WADs used : c:\sierra\half-life\tfc\kristine.wad
c:\sierra\half-life\tfc\tfc.wad
c:\sierra\half-life\tfc\tfc2.wad
c:\sierra\half-life\valve\decals.wad
c:\sierra\half-life\valve\halflife.wad
c:\sierra\half-life\valve\liquids.wad
c:\sierra\half-life\valve\xeno.wad
Max Range : 5000

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V. Installation:

Unzip K_TheGame.ZIP to C:\Sierra\Half-Life\
The Final Directory should look like this:

tfc\
|
*--K_TheGame.CFG
|
*--Maps
| *--K_TheGame.BSP
| *--K_TheGame.TXT
|
*--models
| *--bluebird.MDL
|
*--sound
| *--Kristine
| *--Congrats.WAV
| *--intro_seq3.WAV
| *--OpFor1.WAV
| *--cluck2.WAV
|
*--sprites
| *--rain.SPR
|
*--Kristine
*--Anomalous Materials.URL
|
*--Words
| *--K_TheGame ReadMe.TXT
| *--K_TheGame.DOC
| *--Rain-readme.TXT
| *--Trains.DOC
| *--K_TheGame.LOG
| *--K_TheGame ReadMe.HTM
|
*--Images
*--skin.JPG
*--skin2.JPG
*--Heart1.JPG


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VI. Game Information:

This map is a co-operative map. It's my second attempt to bring the
single player feel of Half-Life to the multiplayer TFC platform.
And its quite a good job if I do say so myself. The map is designed
to REQUIRE at least two players...(or gravity and friction control...
which is no fun at all). There are many challenges in this map
that will need more than one person...such as standing on a players
head, going through a vent, and opening the door for him from the other
side. There are also many single person challenges...such as the fan
jumping in the Generator Room and the barrel hopping over lava.
K_TheGame also has many cinematic scenes such as the argument between
Barney and the scientist...and the Headcrab in the vent.
Please please enjoy the map I worked very hard on it!

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VII. Beta Testers:

Kristine
Chris (Nomad)
Myself (of course)

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VIII. Note from Author:

This map is the sequal to TheGame (also by me)...it has the same idea
to bring the SP experience to TFC. This maps a much better attempt. I
did'nt want to use the custom sky greenxx.tga that I usually do
because the OpFor1.wav alone is about 1mb and anyways...you only see
the sky on 2 tunnel type occasions and at the player start...so I used
nightxx.tga sky.
The file K_TheGame - Readme.HTM was made by Kristine herself :-D using her super cool HTML skillz :-D.
The model is from the Counter-Strike HL mod...the skin for
chick.MDL is customized color wise with Paint Shop Pro and slapped on
the model with Half-Life Model Viewer. OpFor1.WAV is track 18 off of
the Game CD Half-Life: Opposing Force...extracted and converted to
.WAV by CDex. Into_seq3.WAV is also from Opposing Force, extracted from
the .PAK using PakScape. Congrats.WAV is the voice of the amazing
Kristine :-D and she also made the heart logo C:\Sierra\Half-Life\tfc\Kristine\Images\Heart1.JPG using Microsoft PhotoDraw 2001! Enjoy the map so my work does'nt go in vain!
Sorry the textures I made myself are sorta sloppy (the 3 name tags at
the offices and the NOMAD screen)....my first time at Wally :-P.
Have fun!

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IX. -K-:

The -K- I refer to is not a clan by the way. The -K- is for
Kristine, my girlfriend, who also plays TFC. I am showing extra
care for her by making her a complete map collection under
the -K- title. Upcoming titles may include
K_RJump
K_PipeBomb
K_SniperWar
K_FlagCapture
K_CommandPoints
K_KingOfTheHill
K_DeathMatch
K_Invasion
Etc.
The reason you have alot of folders in the ZIP is to spread the
-K- title further than just maps. The Kristine folder in tfc
will continue to fill with files if you continue to download
maps of the -K- series.

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X. Other Maps by Author (in order of date):

TFC:
SnipaChica
JumperZ
JumperX
JumperCTF
TheGame
Suicidals
Driver_TFC
-K-:
K_ConcMap
K_SniperWar
Storm:
Under Construction

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XI. Special Thanks:


Valve Software and Sierra Studios for introducing the greatest
game the world has ever seen, Half-Life.
http://www.valvesoftware.com
http://www.sierra.com

Valve Software and Gearbox Software for introducing the sequal
to the greatest game the world has ever seen,
Half-Life: Opposing Force.
http://www.valvesoftware.com
http://www.gearboxsoftware.com

Valve Software for making the multiplayer Half-Life modification
DeathMatch Classic.
http://www.valvesoftware.com

Clan [*S*]Storm for introducing me to the best TFC player ever
Kristine!

Kristine for everything!

Chris (Nomad) for beta testing, checking for problems, and being
a good friend.
http://www.gtotfc.com

The multiplayer Half-Life modification Sven Co-op...for inspiring
the map to be a...um...co-op map :P.
http://www.svencoop.com

Paveway for the flatbed prefab and all his other excellant
Half-Life vehicles.

Rain.SPR - [email protected]

The Bathroom door texture by "The Postman"
- [email protected]
Extracted with permission from cs_747.WAD.

The multiplayer Half-Life modification Counter-Strike...just for
being an excellant mod (and for the model, too!)
http://www.counter-strike.net

All the tutorials I read to get this far from my first map
JumperZ (gack!).

JobaBob's works (PipeJump2001-r, Cube) for inspiring me to learn
how to use multi_managers and for the style of the blackout assaults
from Cube.

Kristine for the wonderful logo and her wonderful voice!
(tfc\Kristine\Images\Heart1.JPG)
(tfc\sound\Kristine\Congrats.WAV)

Dus and Benn for being good friends.

Info Design: http://info.gamedesign.net/
Half-Life Editing Resource Center: http://halflife.gamedesign.net/
The Handy Vandal: http://www.karljones.com/halflife/almanac.asp/
HL-Department of Engineering: http://doe.lowlife.com/halflife/

H o m e l a n d s [Skill server] for playing all of my old
maps and hopefully this one soon :). (Thank scribla in particular.)
IP - 194.202.109.195:27015
http://homelands.scribla.co.uk

-AC-FruityBoy for getting me into Half-Life in the first place :).
http://www2.aristocrack.com/ac-clan/

Server Admins for playing K_TheGame and any other -K-
Edition maps.

You, the player, for downloading and hopefully playing, the map.

Did I thank Kristine yet?

Thank You Kristine for all the love!!!

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Have fun and enjoy the map!

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XII. Agreement:

By downloading and playing this map you agree to this:

Do NOT use this map as a base for any other map. If you wish to
distribute the map to ANYONE it must be in ZIP format and contain
ALL the folders and ALL the files from the original ZIP.
This BSP may be distributed ONLY over the Internet and/or
BBS systems. You are NOT authorized to put this BSP on any CD
or distribute it in any way without my permission.
Feel free to add this file in its original zip to any
website or FTP site. Do NOT charge people for this map at all!
Please Email me with any suggestions, bugs etc.

- The author and anyone else affiliated with the creation of the map
cannot be held responsible for any emotional, mental, or physical
damage K_TheGame may bring upon you.