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TFC > Maps > Individual/Unsorted Maps
File: Monkey Madness
Filename: monkey_madness.zip
Author: [TDA]Mr.Virus
Downloads: 937
Description: Monkey Madness
Size: 4.7MB
Date: 10/04/2002

Click to Download
Additional Info:
Extract this into the halflife folder


Monkey Madness

Objective: Enter the enemy base and make your way to the basement where the enemy Flag resides.
Capture points are in the middle of the map.

Score: 10 points for capture + recive full Grenades Armor and Health.


Othernotes : There's forward respawns for light class's. Medic, Spy, Scout, Sniper, Demo.
Respawns in base upper and lower, Soldier, Demo, Engineer, Pyro, HwGuy. There's 52 respawns on each team. No reason to telefrag. Seting a det pack near the lasers in the upper part of the bases will open the grate in the flag room.


By [TDA]Mr.Virus
www.clan-tda.com
[email protected]
Special Thanks goes to
Everyone in clan [TDA]

Extra special thanks goes out to :

[TDA]Phish for making the Monkey textures and extra input.
[TDA]Jigg for all his wacked idea's.
[TDA]Deathmark for the monkey Madness textures.
[Gow]Fryguy for makeing the lasers for me and extra input.
[TDA]Atro for hating everything and for wanting extra ladders to get out of water.
[GOW]Azlan For setting up play test.
[TDA]zero Play Tester.
[TDA]Pigeons Play Tester.
[TDA]Nkredible Play Tester.
[TDA]Necro Play Tester.
[TDA]Lose Play Tester.
[WOLF]LegenD Play Tester

Textures by:

http://www.planethalflife.com/wadfather/
[email protected]
http://www.galeon.com/gameforge/
FILENAME: than_industral_r1.zip
DATE: 16.07.00
AUTHOR: Than
EMAIL: [email protected]
HOMEPAGE: www.planetquake.com/cesspit
Schwenz
http://users.nac.net/schwenz/
Author: Yves Allaire aka evil lair
Email: [email protected]
URL: http://planetquake.com/hfx
Autor: WhiteBlaizer
E-mail: [email protected]
web: http://www.galeon.com/gameforge
Sky Box
[email protected]
icq: 59140688
aim: chalupamonk




hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: hlcsg.exe -nowadtextures C:\Maps\download\monkey_madness

-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Wadinclude list :
[zhlt.wad]


entering C:\Maps\download\bothbases12.map
CreateBrush:
(85.47 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(16.88 seconds)
Using WAD File: \sierra\half-life\tfc\tfc.wad
Using WAD File: \sierra\half-life\tfc\tfc_extra.wad
Using WAD File: \sierra\half-life\tfc\than_industrial_r1.wad

Using WAD File: \sierra\half-life\tfc\r25.wad
Using WAD File: \sierra\half-life\tfc\dragoon.wad
Using WAD File: \sierra\half-life\tfc\lloyd_tex.wad
Using WAD File: \sierra\half-life\tfc\tfcool.wad
Using WAD File: \sierra\half-life\tfc\tfc2.wad
Using WAD File: \sierra\half-life\tfc\alltex.wad
Using WAD File: \sierra\half-life\tfc\t8dm5.wad
Using WAD File: \sierra\half-life\valve\liquids.wad
Using WAD File: \sierra\half-life\tfc\dethtex_ctf.wad
Using WAD File: \sierra\half-life\tfc\wb-paredes01.wad
added 6 additional animating textures.
Texture usage is at 3.40 mb (of 4.00 mb MAX)
110.11 seconds elapsed [1m 50s]

----- END hlcsg -----



hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: hlbsp.exe C:\Maps\download\bothbases12

-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


BSP generation successful, writing portal file 'C:\Maps\download\monkey_madness.prt'
38.41 seconds elapsed

----- END hlbsp -----



hlvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: hlvis.exe C:\Maps\download\bothbases12

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]


2951 portalleafs
8709 numportals
BasePortalVis:
(53.22 seconds)
LeafThread:
(170.91 seconds)
average leafs visible: 118
g_visdatasize:140599 compressed from 1088919
224.77 seconds elapsed [3m 44s]

----- END hlvis -----



hlrad v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: hlrad.exe C:\Maps\download\bothbases12

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 256.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 ] [ 1.000 ]
global gamma amount [ 0.500 ] [ 0.500 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]


[Reading texlights from 'C:\Worldcraft\lights.rad']
[56 texlights parsed from 'C:\Worldcraft\lights.rad']

12982 faces
Create Patches : 64403 base patches
0 opaque faces
775306 square feet [111644176.00 square inches]
1112 direct lights

BuildFacelights:
(219.27 seconds)
visibility matrix : 247.2 megs
BuildVisLeafs:
(227.83 seconds)
MakeScales:
(491.41 seconds)
SwapTransfers:
(44.83 seconds)
Transfer Lists : 51856476 transfers
Indices : 27303940 bytes
Data : 207425904 bytes
GatherLight:
(2.98 seconds)
FinalLightFace:
(7.06 seconds)
997.17 seconds elapsed [16m 37s]

----- END hlrad -----