**** This map designed for the TeamFortress Classic Half-Life mod ****
July 31, 2000
Title : Oldwest
Filename : oldwest.zip (oldwest.bsp, oldwest.txt)
Author : [DWD]Ace
Email Address : [email protected]
Homepage : http://www.clandwd.net/
Description : Team Fortress Classic Capture the Flag
Number of Teams : 2
Recommended # of Players: 12-20
oldwest.bsp, oldwest.txt and oldwest_info.txt go in Half-life/tfc/maps/
Each team starts out in their own little town with some diff.
buildings that were used back in western days. You must goto the other
teams town and get their flag resting in the top floor of the bank.
There is a train that starts off in the middle of the map and can be
used and goes around in a complete circle around whole map. Also,
there are some mine tunnels, but they were closed off to keep people
out as the tunnels were unsafe. Once you have the flag, you must go
back to your base and drop into the well to capture it. But once in the
well, you might find it hard to get out as you are now in the mines.
You should find a way out in no time though.
OTHER PROJECTS FROM ME:
My first released map was x_files for tfc which i'm sorry i ever
released. It had many probs and i never should have released it. It has
bad speeds, no lighting done and some walls aren't colored right.
My 2nd release was a little better. It was a conversion of the same map
for Halflife: opposing force multiplayer deathmatch. The speeds were
fixed and added some things. Little slow down here and there, but not
I made a football map where you get 3 points for jumping through field
goal and 7 for reaching touchdown while your teammate demomen only help
you against the other teams demomen. Only one ball and ball carriers
are the red and blue scouts only. But then i seen a map similar is
already out called pigskin so i dropped the project which was almost
I'm working on a totally new map almost done for the mod called Science
and Industry with the mod makers for a future release of the mod. It's
called si_ace for now. No name yet.
Then i made a good DW map called dwd_arena2 which it out and it had 11
arenas. One was a flag room that had it in hard to get spot and helped
out practicing concing and rocketing and that. Version 1 was never
released, it was just for my clan and some people downloaded it when we
were testing it and to avoid errors of people saying their version
differs from servers, i just named it 2.
And then came the first version of this map deathbowl. I was asked to
make this map by my clan and so have made it and it only took under a
day. It had a 3rd team in the stands.
Then i made a version 2 which was also requested to just have 2 teams.
It just took away team 3 and let red and blue's guys warp up to stands
to watch and warp back to goto the arena.
And then i made this map. Remade 3 times to fix lag and other problems.
I'm working on a WWF map right now which consists of the ring, with
ropes that bounce you off, and the announcer's table area with
breakable tables when jumped on. You can go up the ramp also and
see the titan tron and go backstage and fight in other places.
About 30-50% complete.
And also a desert map like nml (No Mans Land series) called pushfort.
Your respawn rooms have tunnels that shoot you to diff. parts of your
teams fort. There are war type things everywhere. So far, i only have
blue's supple room and flag room done. About only 5-10%. Planning
to have a downed helpcopter with working gun in front of each base.
Also starting a single player mission for HL which is similar to
Metal Gear Solid for the Playstation and Rainbow Six where you must
sneak around most of the time. You don't have any weapons at start
and i might leave them out so people watch where their going and slow
down to notice enemy walk patterns. I think it will be great when done.
No idea how many levels it will have or how much % it is complete.
Fumigator for compiling this map and one of my others too. Couldn't
have done it without him. Also to [DWD]Vader for making the custom
wad used in making the map (wad was added right into the bsp to make
things easier for others) and because he came up with almost all the
ideas for the map, i just built it. It didn't turn out how he wanted
it to from the start as he had another guy named Cpt. Miller who
originally started the map was having so many probs with map, just
gave up and gave the project to me and after 3 redo's cause of errors,
it didn't turn out like he wanted to.