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TFC > Maps > Individual/Unsorted Maps
Author: -Xeone-
Downloads: 405
Description: OMARNAN
Size: 274KB
Date: 10/04/2002

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Additional Info:
TFC Map Spec Sheet (View with word wrap OFF!!!)
---General Information-------------------------------------------------------------
Filename : (OMARNAN.bsp, Omarnan.txt, Om_readme.txt)
Author : Mike (-Xeone-) Cooper
Email address : [email protected]
Thanks to : Andy (Helix) Copsey - For helping to check that I
irradicated all the bugs (author of Kataka)

---Play Information----------------------------------------------------------------
Map Description : 2 team CTF map for TFC
Map Objective : Duh!!! now let me think
Scoring Information : 10 points to team and player for capturing the flag

---Map Information-----------------------------------------------------------------
New Textures : no
New Sounds : no

Editor used : Worldcraft 2.1
Compile Machine : PI 166 32MB ram
Compile time : 462 sec (7.7 min)
QCSG - 31 seconds
QBSP2 - 28 seconds
VIS - 210 seconds
QRAD - 193 seconds

---Additional Info-----------------------------------------------------------------
This is a different type of CTF map in that the capture points are not in the
main bases with the flags (Upper bases) but in the lower base at the end of the
tunnel. This necessitates a constant traffic through the cavan. I have found this
increases the need for teamwork in protecting the flag in transite while still
keeping the pace of the game high. (teamwork is the key to winning on this map.)

A point to watch out for is the sniper nest at the far end of the cavern, it has
a compleat view of the entrance to the bases and capture points, a good sniper in
there is deadly.

There is only one point to restock ammo, the resupply room in the cavern. again
this is to increase traffic through the cavern. You can however get med-kits from
your teams respawn site as well. But don't argue like children in the respawn room
over med-kits and armor, just take what you need and move on.(as I said "teamwork")

The wall lights in the upper bases stick out a long way and if you run too close
to the wall you can get caught on them. there is a simple solution to this, don't
run along the wall.

Learn the map, once you know the map you will fly around it with devastating speed,
but don't forget that the bases are a mirror of each other. A right turn in one
is a left turn in the other.

Finally, Please E-mail me at "[email protected]" with any comments, good, bad
or just to say you've played it. All mail will be replied to (unless you state
otherwise). So have fun and happy killing


Authors MAY NOT use this level as a base to build additional levels.

You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH

This BSP may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this BSP on any CD or distribute it in
any way without first obtaining my permission.

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