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TFC > Maps > Individual/Unsorted Maps
File: OVER (or thru) THE HILL
Filename: oth.zip
Author: JuNC
Downloads: 553
Description: OVER (or thru) THE HILL
Size: 471KB
Date: 10/04/2002

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Additional Info:
=========================
TFC Map Spec Sheet
=========================
---General Information---
Title : OVER (or thru) THE HILL
Filename : OTH.ZIP
Author : JuNC
Other lvls by author : -
Email address : [email protected]
Home page : http://
Additional Credits to : anyone who wants them, but Valve obviously for HL et al.
& PHL for it's download section :p
plus iD for the original Quake and TFS for the original TF (still rocks)
and lastly tnx Mr Flibble for the TFC_Ents.rmf from his webpage
http://dspace.dial.pipex.com/mark.rosten
(I basically copied out the Tf detect and team spawns because they just wouldn't work when I inserted them with worldcraft - huh

---Play Information------
Map Description : 2 Fort variant with only one flag
Map Objective : grab the flag from the bunker on the hill and take it into the enemy base for a cap.
The cap point is deep inside the base and to get to it you must get through a large
oval door. One small snag, it's too far away from the switch which opens it, so one person
( even scout ) can't make it in time.. teamwork is called for to get at least 2 peeps into position to score. . are you up to it?? If the flag carrier dies, the flag is dropped and
can be picked up by anyone. The flag is droppable so you can pass it onto faster classes
if you get it (hvy wps?:). I think the flag will hang around for about 4 minutes before
returning to it's start point, but that's more than enough time for someone on your team
to get it.

Scoring Information : your team gets 10 points for each cap (well, it's not really a cap but you get the idea)

Number of Teams : 2
Recommended # of Players: I think it would be okay with as little as 6 on 6 but the more the merrier

---Map Information-------
New Textures : no, there's enough quality textures from valve for the present
New Sounds : see above
Max r_speed wpoly : 590 looking out of sniper deck, just at the edge, it peaks at 590. nice , huh?

---Construction----------
Base : new from scratch
Editor(s) used : WorldCraft 2.1
Compile Machine : P2-350 128Meg ram
Build time : 'bout 3 * 4 hours ... um, 12 hours in all ;)
Compile time : in the region of 10 mins for full compile

---Known Bugs------------
The only bugs may come in the TFC entities. All the brushes and that are ok. It's just in the ents I may have left out some variables or set them to the wrong things. It seems to work ok, but... let me know if theres any probs. Also, Wc doesn't seem particularly fit for TFC, ie you can't set the team_no for a simple door from within smart edit?? maybe a new FGD will fix this .. maybe it's just my setup.. well I'm rambling so onwards..

---Additional Info-------

My first released map for any FPS, uh, I think it looks pretty cool but I'm not sure how it will play.

I hoped to promote team work different to most 2forts in that a single scout can't (positively can't) nip in and
cap on his own, so you have to get at least 2 in.

I spent a tonne of time getting the textures and lights just right so I hope you appreciate the hard work (I know you won't but I can hope ;)

I've got a few maps in the sort of twilight stage of mainly architecturally (sp?) finished but still with r_speeds way over 600 and I wanted to do a smaller map first to try out the ents. it seems to work ok. Let me know what you think.

l8er

JuNC

oh yeah, I ALMOST forgot to seal the sky :)

---Copyright-Permissions--------------------------------------------
Authors MAY NOT use this level as a base to build additional levels.

You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS!!!. If you don't co-operate, then DON'T DISTRIBUTE
IT IN ANY FORM!!.

This BSP may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this BSP on any CD or distribute it in
any way without my permission.