Team Fortress File Factory
News  Essentials  Utilities  Customizations  Maps  FAQ  Search  Contact    TF  [ TFC ]
FILE  INFO
TFC > Maps > Individual/Unsorted Maps
File: Pipezone 2
Filename: pipezon2.zip
Author: Techniker
Downloads: 417
Description: Pipezone 2
Size: 1MB
Date: 10/04/2002

Click to Download
Additional Info:
=====================================================================
Half-Life Map Spec Sheet
=====================================================================
------General Information--------------------------------------------

Title : Pipezone 2 - Capture The Flags (Build 17)
Filename : pipezon2.bsp
Author : Techniker (Walter Russell Swindell)
Author Email : [email protected]
Home page : http://i.am/techniker/
Description : A Capture The Flags map, designed for about
12-16 people. New Scoring model - multiple
flags and multiple capture points, but the
more difficult capture points are worth more
points.


------Credits and Thanks---------------------------------------------

Promagnon is the original author (Nicholas Lawson - [email protected])
Please see pipezone the original.

I changed my name from BarCode to Techniker. :)

Okay, I am including the rmf file so people can check it out and make
a true territorial control map, but since I think we could use a
new variant, and because I think the map is laid out more for it, I've
implemented a multi-ctf in this one.

open-source, have fun.

Clan BeefCake: for the hours, days and months of critiquing and
playtesting & also to PapaPup, and Loon, and the guys over at
DP2 for being so pipe crazy.

Caroline, my wife: for understanding my need to code, create,
and visualize.

Zoner: for some sweet compile tools. :)

And thanks to Valve for Half-life, and, of course, the producers of
Worldcraft, for whom I owe this success!

------Version Two Notes----------------------------------------------

1) Totally Re-Textured, added sky and lights, and some brushwork.
2) New Scoring system built upon the torch2 theme, you take flags
from your own base and bring them to a Command Point. The closest
command point is worth nothing to your team, but 10 points the
other team. The opposite goes for the Command Point close to their
base. So, defend the close point. Also, to keep the games interest
-ing and avoid ties, the middle command points are worth 1 point at
Command Point 2, and 2 points at Command Point 3. Command Point 2 is
easier to defend, but it only worth a point. Command Point 3 is hard
to defend, but worth 2 points. Teams will need to space out their
players in order to prevent the enemy from capping and to ensure
the safety of their flag runners.

------Play Information-----------------------------------------------

Deathmatch : Yes, Teamplay -> TFC
Single Player : No
Map Description : Two bases, red and blue.
How Many Players: 12+ in TFC. A very popular range. It should be fine
with up to 32 players, r_speeds are low: 93 average.

------Map Information------------------------------------------------

New Textures : nope
New Sounds : nope

------Construction---------------------------------------------------

Base : Pipzone.
Editor(s) used : Worldcraft 2.1
Compile Machine : P3 650Mhz, 192MB Ram
Compile time : 26 minutes 22.88 seconds.
Design time : About four months, including playtesting.

------Map Instructions-----------------------------------------------

Unzip the files in this archive into your half-life/tfc/maps directory.

------Compile Log----------------------------------------------------

hlcsg v2.0.3 rel (May 9 2000)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: "C:\Program Files\WorldCraft\hlcsg.exe"-high c:\windows\desktop\builds\cs_depot\pipezon2
1 thread(s)
entering c:\windows\desktop\builds\cs_depot\pipezon2.map
CreateBrush:
(32.400000 seconds)
CSGBrush:
(15.219999 seconds)
Using WAD File: \sierra\half-life\valve\halflife.wad
Using WAD File: \sierra\half-life\valve\liquids.wad
Embedding textures from WAD File [\sierra\half-life\valve\zhlt.wad] into BSP
Using WAD File: \sierra\half-life\tfc\tfc.wad
added 23 additional animating textures.
Texture usage is at 2.08 mb (of 4.00 mb MAX)
51.74 seconds elapsed

----- END hlcsg -----



hlbsp v2.0.3 rel (May 9 2000)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: "C:\Program Files\WorldCraft\hlbsp.exe"-high c:\windows\desktop\builds\cs_depot\pipezon2
writing c:\windows\desktop\builds\cs_depot\pipezon2.prt
19.55 seconds elapsed

----- END hlbsp -----



hlvis v2.0.3 rel (May 9 2000)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: "C:\Program Files\WorldCraft\hlvis.exe"-high c:\windows\desktop\builds\cs_depot\pipezon2
1 thread(s)
1380 portalleafs
3931 numportals
BasePortalVis:
(35.710001 seconds)
LeafThread:
(318.730000 seconds)
average leafs visible: 93
visdatasize:47997 compressed from 238740
355.37 seconds elapsed

----- END hlvis -----



hlrad v2.0.3 rel (May 9 2000)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: "C:\Program Files\WorldCraft\hlrad.exe"-extra -bounce 13 -verbose -high c:\windows\desktop\builds\cs_depot\pipezon2
1 thread(s)
[Reading texlights from 'lights.rad']
[53 texlights parsed from 'lights.rad']

8658 faces
526376 square feet [75798216.00 square inches]
34707 patches after subdivision
448 direct lights

BuildFacelights:
(567.820002 seconds)
visibility matrix : 71.8 megs
BuildVisLeafs:
(292.809999 seconds)
MakeScales:
(188.059999 seconds)
transfer lists : 121.5 megs
SwapTransfers:
(19.389999 seconds)
GatherLight:
(1.370001 seconds)
GatherLight:
(1.380001 seconds)
GatherLight:
(1.430000 seconds)
GatherLight:
(1.369999 seconds)
GatherLight:
(1.430000 seconds)
GatherLight:
(1.370001 seconds)
GatherLight:
(1.480000 seconds)
GatherLight:
(1.430000 seconds)
GatherLight:
(1.369999 seconds)
GatherLight:
(1.430000 seconds)
GatherLight:
(1.430000 seconds)
GatherLight:
(1.370001 seconds)
GatherLight:
(1.430000 seconds)
FinalLightFace:
(81.949999 seconds)
1170.46 seconds elapsed

----- END hlrad -----


------Copyright-Permissions------------------------------------------

This template is available at The Radium Half-Life Map Center...
http://www.planethalflife.com/radium

Pipezone 2 is public domain and a permitted modification of the
public domain Pipezone.

Authors MAY use this level as a base to build additional levels,
please tell the author ([email protected]).

You MAY distribute this level, but please INCLUDE THIS FILE WITH
NO MODIFICATIONS!!!.

This BSP may be distributed over the Internet and/or BBS systems.
You are also authorized to put this BSP on any CD or distribute it in
any way without my permission.




TFFF
Powered by TFFF PHP v1.2 [06.28.05] - Copyright © 1999-2005 Erik Anderson