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Author: Kung Fu Monk
Downloads: 437
Description: ROCKSOLID
Size: 1.2MB
Date: 10/04/2002

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Additional Info:

Description : Team Fortress Classic CTF Map
Status : First Release
Released : August 2001
Filename : (rocksolid.bsp, rocksolid.txt, rocksolid_info.txt)

Author : Robert Mischke aka [SPG] Kung Fu Monk
Email Address : [email protected]
Homepage :

Number of Teams : 2
Size of map: : medium to large
Recommended # of Players: unknown, not too few probably
Spawnpoints per team : 16


* Construction *

Editor(s) used : Worldcraft 3.3, Zoner's Half-life tools
Compile machine : Duron-800, 256MB RAM (448MB for final compile run)
HLCSG Time : 02'42
HLBSP Time : 01'20
HLVIS Time : 06'03 (full; 05'14 without)
HLRAD Time : 59'37 (extra; 17'40 without)
New Textures : Yes (custom "grenades" sign, made by A. Fredriksson)
New Sounds : No


Unzip and copy all files into your /tfc/maps/ folder.


My design goals for this map were:

* enforcing/rewarding teamplay
* each class should have its place
* no single bottlenecks, ie different routes anywhere
* preventing sniper wars
* preventing grenade-snatching by accident (think 2fort and snipers)
* discouraging grenade-spamming

Teamplay: The basic idea is that both bases can be defended easily
against an attacking force that is not working as a team. The key to a
successful attack should be the sniper towers - unless they're breached, every
attacker will face a hard time (assuming decent defenders). But that means a
demolition man needs to detpack them - and the map is designed to make it
hard for him to succeed on his own. The layout of the center cave supports a
defense that a single attacker ain't likely to defeat.

Class balance: Well, I can neither think of a useless nor a single-powerful class
on this map. Even the rarely-played scouts or pyros have their roles here (dodging
sentries on the short ways inside the base and suppressing the sniper towers,
respectively). I also think that the infamous HWGuy is restricted to what he's
meant to be: defense. The open areas and long distances should give any offensive
HW a *real* hard time, even more if he's going alone.

I don't think the other points need commenting, so go out and...



- Valve Software

- All past and future admins that run this map

- Somebody special for understanding the hours I spent on it

- Everyone who sends me feedback ([email protected])


"Rocksolid" and all of its files are copyrighted by Robert Mischke, 2001.

You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH

Authors MAY NOT use this level as a base to build additional levels.

This BSP may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this BSP on any CD or distribute it in
any way without my permission.


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