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TFC > Maps > Individual/Unsorted Maps
File: ROCKSOLID
Filename: rocksolid.zip
Author: Kung Fu Monk
Downloads: 413
Description: ROCKSOLID
Size: 1.2MB
Date: 10/04/2002

Click to Download
Additional Info:
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ROCKSOLID
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Description : Team Fortress Classic CTF Map
Status : First Release
Released : August 2001
Filename : rocksolid.zip (rocksolid.bsp, rocksolid.txt, rocksolid_info.txt)

Author : Robert Mischke aka [SPG] Kung Fu Monk
Email Address : [email protected]
Homepage : come.to/kungfumonk

Number of Teams : 2
Size of map: : medium to large
Recommended # of Players: unknown, not too few probably
Spawnpoints per team : 16

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* Construction *

Editor(s) used : Worldcraft 3.3, Zoner's Half-life tools
Compile machine : Duron-800, 256MB RAM (448MB for final compile run)
HLCSG Time : 02'42
HLBSP Time : 01'20
HLVIS Time : 06'03 (full; 05'14 without)
HLRAD Time : 59'37 (extra; 17'40 without)
New Textures : Yes (custom "grenades" sign, made by A. Fredriksson)
New Sounds : No

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INSTALL INFORMATION:

Unzip and copy all files into your /tfc/maps/ folder.

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PLAY INFORMATION:

My design goals for this map were:

* enforcing/rewarding teamplay
* each class should have its place
* no single bottlenecks, ie different routes anywhere
* preventing sniper wars
* preventing grenade-snatching by accident (think 2fort and snipers)
* discouraging grenade-spamming

Teamplay: The basic idea is that both bases can be defended easily
against an attacking force that is not working as a team. The key to a
successful attack should be the sniper towers - unless they're breached, every
attacker will face a hard time (assuming decent defenders). But that means a
demolition man needs to detpack them - and the map is designed to make it
hard for him to succeed on his own. The layout of the center cave supports a
defense that a single attacker ain't likely to defeat.

Class balance: Well, I can neither think of a useless nor a single-powerful class
on this map. Even the rarely-played scouts or pyros have their roles here (dodging
sentries on the short ways inside the base and suppressing the sniper towers,
respectively). I also think that the infamous HWGuy is restricted to what he's
meant to be: defense. The open areas and long distances should give any offensive
HW a *real* hard time, even more if he's going alone.

I don't think the other points need commenting, so go out and...

HAVE FUN ! :)

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THANKS GO TO:

- Valve Software

- All past and future admins that run this map

- Somebody special for understanding the hours I spent on it

- Everyone who sends me feedback ([email protected])

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COPYRIGHT INFORMATION

"Rocksolid" and all of its files are copyrighted by Robert Mischke, 2001.

You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS!

Authors MAY NOT use this level as a base to build additional levels.

This BSP may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this BSP on any CD or distribute it in
any way without my permission.

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