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TFC > Maps > Individual/Unsorted Maps
File: TMIPTFC
Filename: tmiptfcf.zip
Author: <)C(>Hunter
Downloads: 588
Description: TMIPTFC
Size: 2.3MB
Date: 10/04/2002

Click to Download
Additional Info:
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TMIPTFC
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Title: TMIP Team Fortress Classic
Filename: tmiptfcf.bsp
Author: <)C(>Hunter
E-Mail: [email protected]
Description: General two team
capture the flag play

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INFO
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Single Player: Yes, to look around
Deathmatch: No
Coop: No
TFC: Yes
Difficulty Settings: No
New Sounds: Yes
New Graphics: No
New Music: No
Demos Replaced: No
Size: Medium - Big
Recommended # of players: 12 - 20

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CONSTRUCTION
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Base: New level from scratch
Editors used: Worldcraft 2.1,
GenSurf, Sound Forge, Zoner's Tools
Known Bugs: One I know of, but cant
fix-Lightning only functions if a map
has ran before it. (dont ask me why)
It is a bug with the trigger_once
entity, something I can't fix.
Build Time: 2 months off and on

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COMPILE
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Machine: AMD K-6 3DNOW! 400 MHZ w/
256 megs 100 mhz SDRAM
Compile Times:
HLCSG: 2 mins
HLBSP: 1 min
HLVIS: 10 mins
HLRAD: 2 hours

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NOTES
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This is my first published map for
TFC. First and foremost, I know the
w_polys get pretty high, but I'm
afraid I read up on them after I
made the "big room that connects
everything" layout. What I'm trying
to say is that r_speeds will always
suck with a map with a layout like
this unless textures are stretched
very unnaturally large and detail
is reduced to bare-bones. Anyways,
its mostly around 200-400 wpoly
but it can get pretty nasty if you
look up from the bottom of the ramp
room. Anyways, this is prolly my
first and last map for TFC because
now I'm going to focus my time on
Unreal Tournament. Its a REALLY
good game you should all go check it
out. Quake III kicks insane ass to
graphic-wise, and I really enjoy
playing it...only thing is I truly
hate Q3Radiant so I cant really get
in to mapping for it.
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INSTALLATION
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Here are all the paths for the files:
Halflife\tfc\sound\tmiptfc\lightng2.wav
Halflife\tfc\sound\tmiptfc\lighton.wav
Halflife\tfc\sound\tmiptfc\tfcflag.wav
Halflife\tfc\sound\tmiptfc\tfcpipe.wav
Halflife\tfc\gfx\env\rainbk.tga
Halflife\tfc\gfx\env\raindn.tga
Halflife\tfc\gfx\env\rainft.tga
Halflife\tfc\gfx\env\rainlf.tga
Halflife\tfc\gfx\env\rainrt.tga
Halflife\tfc\gfx\env\rainup.tga
Halflife\tfc\maps\tmiptfcf.bsp
Halflife\tfc\maps\tmiptfcf.txt
I dont give a rats ass what you do with
tmiptfcinfo.txt

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CREDITS
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Zoner's HL Tools - best compiler out there
Holy Goat for his rain sky I used
Some sound site for the lightng2.wav sound
My brother, for making the other three sounds
all the crazy guys down at info_beta, for
accepting my map and helping me stomp out the
bugs (you rule Flintman!)

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LEGAL CRAP
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Mappers may NOT use my map as a base
w/o my consent.
tmiptfcf.bsp, lighton.wav tfcflag.wav and
tfcpipe.wav are ALL (c) 2000 by Hunter Wiebush
and may not be used w/o my permission.
If you wish to include this map on a mag
CD, notify me first via e-mail, and then
send me one of the magazines you publish it in.