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File: darkmatter v1.4
Filename: darkmatter.zip
Author: Peregrine
Downloads: 1029
Description: Enter the enemy fortified asteroid and deactivate laser system by turning off the power on the third level. The laser system will be disabled for 45 seconds before the power kicks back on. Take The Enemy Flag to the your Ramp Room and to the square with your team emblem.
Size: 3.7MB
Date: 01/11/2003

Click to Download
Additional Info:


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Dark Matter
TFC Map

January 10, 2002

NOTE: Considering this is a BETA version, please contact me with
any bugs you encounter! [email protected]


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================================================================
Information
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Title : darkmatter
Version 1.4
Final Version
Filenames : darkmatter [the map], darkmatter.txt, darkmatter-info.txt [this file]
Game Type : Capture the Flag with a laser system
Author : Peregrine
Other Levels by Author : HL: Infestation, Temple, Entropy, Velocity
Meh Email Address : [email protected]
Meh Website : http://pere.50megs.com
Installation : Extract all files to your half-life directory
Thanks : Everyone who helped in anyway
The Guys at Department of Engineering
( www.game-edit.org )
All the Beta Testers
My Family, for putting up with me
God, for giving me this ability

================================================================
DESCRIPTION
================================================================
Enter the enemy fortified asteroid
and deactivate laser system by turning
off the power on the third level.
The laser system will be disabled for 45
seconds before the power kicks back on.
Take The Enemy Flag to the your Ramp Room
and to the square with your team emblem.

Red Team Base is inside a Terraformed section of one
asteroid, and Blue is in a fortified section of the other.

The barrier of rocks in the battlements area
tunnel can be destroyed with a detpack.
[If it is the enemy teams]

Don't fall into the lava! [or jump into the void...]

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CONSTRUCTION
================================================================

Base : Scratch
Editor(s) Used : Hammer 3.4
Build Time : About 2 weeks
Compile Machine : AMD Duron 701mhz / 512 MB RAM / GeForce4 Ti 4400
New Sky? : Nope
Sounds : Nothing New, Some HL Sounds
Textures : Mechanical Quake 3 Textures by Yves Allaire
aka evil lair
Quake3Stuff Textures by Senn
Prefabs : I used a CTF prefab set
Compile Time : About 4 Hours
Extra Parameters : I used -high and and -full (vis) also
sparse, -extra for RAD. -texdata 5000

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Other Stuff you Should know
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R_speeds Do get High. If you use an older computer which barely runs HL, this map might not run great. R-speeds aren't too terribly bad for people's Advanced Computers nowadays, but, they still get on the high side. But, in general, the wpolys are fine.

The tunnel in the Level 4 (Battlements) area, has a rock block at the end, detpack it to enter the Flag Room from a different position.

I Increased the max texture memory load to squeeze in a little bit more textures.


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Known Bugs
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Please contact me ( [email protected] ) if you encounter a bug.

===============================================================
Changes in Final
===============================================================

Minor tweaks.

Made Doors Easier to open.

Fixed the respawn defense.

Fixed the software bug?

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Changes in Beta 4.0
===============================================================

Took out the rogue respawn that was not in the respawn room. Was
used for testing purposes, and forgot to take it out, taken out now.

Attempt to fix the Respawn Sentry Ramp Room Defense.

Brighter ramp rooms on both sides.

Brighter upper levels.

Brighter Light in the Xen Elevator Shaft.

Other minor tweaks.

===============================================================
Changes in Beta 3.0
===============================================================
Xen base more organic.

Aligned more textures than I can count.

Re-did the detpack tunnel system to be easier on the offense.
[No Drop-Down, still laser fortified, new way to take flag out]

Re-did the lighting in the xen base ramp room.

Button computer looks purty now.

Attempt to fix the Respawn Sentry Ramp Room Defense.

===============================================================
Changes in Beta 2.0
===============================================================
Attempt to get rid of the Host_Error Overflow bug. (If it still occurs, contact me)

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COPYRIGHT / PERMISSIONS
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Authors MAY NOT use this level as a base to build additional levels.
No Decompiling, Please! [besides, that causes ugly errors]

You MUST NOT distribute this level UNLESS you INCLUDE THE ENTIRE ZIP FILE WITH NO MODIFICATIONS!!!.

This BSP may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this BSP on any CD or distribute it in
any way without my permission.



-Peregrine, 2002