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TFC > Maps > Individual/Unsorted Maps
File: Velocity
Filename: velocity.zip
Author: Peregrine
Downloads: 454
Description: Standard CTF
Size: 1.1MB
Date: 02/04/2003

Click to Download
Additional Info:


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Velocity
TFC Map

January 21, 2002

I'm always up for suggestions/comments! [email protected]

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================================================================
Information
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Title : velocity
Version 1.3
Final Version 1.0
Filenames : velocity.bsp [the map], velocity.txt, velocity-info.txt [this file]
Game Type : Standard Capture the Flag
Author : Peregrine
Other Levels by Author : HL: Infestation, Temple, Entropy, Darkmatter
Meh Email Address : [email protected]
Meh Website : http://pere.50megs.com
Installation : Extract to your Half-Life folder
Thanks : Everyone who helped in anyway
The Guys at Department of Engineering
( www.game-edit.org )
My Family, for putting up with me
God, for giving me this ability

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DESCRIPTION
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Just standard CTF. Nyeh.

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CONSTRUCTION
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Base : Scratch
Editor(s) Used : Hammer 3.4
Build Time : About 2-3 weeks
Compile Machine : AMD Duron 701mhz / 512 MB RAM / GeForce4 Ti 4400
New Sky? : Nope
Sounds : Nothing New, Some HL Sounds
Textures : Standard HL textures
Prefabs : I used a CTF prefab set
Compile Time : 1 hour and 24 minutes
Extra Parameters : I used -high and and -full (vis) also
sparse, -extra for RAD.

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Other Stuff you Should know
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If The flag happens to fall into the pit, the
flag will attempt to return to the place it was
thrown from, or the last place the player was thats
safe. It it fails at its attempts after 3 times,
the flag will return. So, if the flag
falls into the pit, you will be able to find it
back at then enemy flag room, or around the pit.


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Known Bugs
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Please contact me ( [email protected] ) if you encounter a bug.


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Changes in Final
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Minor tweaks.

Fixed vanishing floor in respawn.

Made the reflection more believable-looking.

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Changes in 3.0
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Fixed some overlapping brushes

Aligned some textures

Fixed software bug

Bag reflects.

Sped up Respawn room door immensely.

Resupply bags give more health and armor.

Rogue respawn fixed.

Odd Lighting shadow fixed.

Yard area brightness changed.

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Changes in 2.0
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"Ghost" box in blue respawn changed to a solid.

Moved the bag in the red FR down.

Since red base had red lighting, blue base has blue lighting.

Took out ladders in yard since I raised water a tad. No point for them, can get out anywhere.

Aligned some textures

Fixed the glass jutting out from beneath the window.

Added an water route to cut down on yard D. It must be detpacked, however. (Its team specific, so both grates won't be destroyed by one detpack)

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COPYRIGHT / PERMISSIONS
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Authors MAY NOT use this level as a base to build additional levels.
No Decompiling, Please! [besides, that causes ugly errors]

You MUST NOT distribute this level UNLESS you INCLUDE THE ENTIRE ZIP FILE WITH NO MODIFICATIONS!!!.

This BSP may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this BSP on any CD or distribute it in
any way without my permission.



-Peregrine, 2002




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