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File: Two Mesa 4
Filename: 2mesa4.zip
Author: Wedge
Downloads: 824
Description: A Capture The Flag map, designed for about 12-16 people. The map is set on a large high mesa, where the two bases are divided by a ravine.
Size: 1.6MB
Date: 04/17/2003

Click to Download
Additional Info:
=====================================================================
Half-Life Map Spec Sheet
=====================================================================
------General Information--------------------------------------------

Title : Two Mesa 4 (Build 13)
Filename : 2mesa4.bsp
Author : Michael "Wedge" Mattson
2mesa Series : Walter Russell "Techniker" Swindell
Author Email : [email protected]
Description : A Capture The Flag map, designed for about
12-16 people. The map is set on a large
high mesa, where the two bases are divided
by a ravine.

------Credits and Thanks---------------------------------------------

Big thanks to Walter Russell "Techniker" Swindell for permission to add
on to his great 2mesa series.

PC Gamers Society [PCGS]
PCGS has finally been laid to rest after many wonderful years of gaming
and fun had by all. It's a pity that the egos of a few prevented the
cooperation of many. But I still think back to 5 years of fun and games
with the PCGS crew.

No Longer Valid [nLv] -- http://www.nolongervalid.org
Their dedication, playtesting and wonderful feedback made my return to
mapping enjoyable.

Old Geezers [OGzr] -- http://www.ogzr.org
Another source of constant pestering to get back at it and finish the
map.

Lonewolf
You kept pestering me to get back to this thing and finish it up.

Wallice
Your stoic and objective opinions have always been greatly appreciated.
Here's to long years of gaming.

Tolwyn
Your creative genious and fantastic sk1lz have always been a source
of inspiration.

Shannon (my wife)
You never complained when I got into a mapping project. You have
always supported my gaming habit.

Zoner
Quality cannot be achieved without superb tools.

Valve
Thank you for Half-Life and the Hammer editing tools.

------Version Four Change Notes-------------------------------

[nLv] - denotes suggestions made by the No Longer Valid testers.

Flag Room
* Pulled the flag balcony back down (I like rocket jumping)
* Added air-lifts to remove the sticking on both elevators
and ladders. [nLv]
* Added a window for a view to and from the flag ledge.
* Extended the general alarm time to 20 seconds. [nLv]
* Stylized the ledges a bit.
* Extended the flag idle return time to 60 seconds. [nLv]
* Added an alternate "Maintenance Access" one way entrance.
Spawn Rooms
* Tweaked the back exit ramp.
* Added full ammo, armor and Gren1 to all spawn points. [nLv]
Environmental Sounds
* Water dripping in maintenance tunnel
* Various wind noises around the ravines
* Air-lifts fan noise and wind rushing sounds
General
* Aligned many textures and brushes around the map
* Added more lighting and adjusted lighting for a more
"night-time" feel.
* Dug out the "Maintenance Access" area and added another
alternate route between bases.
* Quieted down all doors near flag room. [nLv]
Common Area
* Smoothed and stylized the fronts of the bases
* Added rockery to each side to try and blend into the mesa
theme.
* Widened and added outcroppings to the ravine between bases
* Removed center bridge but added the "dam" in order to
maintain the "water route" between bases.
* Removed the destroyable bridges and added static bridges on
either side of the center area.
* Added another alternate route beneath the water route.
Vents
* I began work on a vent system for sneaking around inside
the bases but scrapped the idea. There are still some
remnants of this. I left them there as "conversation pieces".

------Play Information-----------------------------------------------

Deathmatch : Yes, Teamplay -> TFC
Single Player : Not really
Map Description : Two bases, red and blue. Three access routes between
bases
How Many Players: 12+ in TFC.

------Map Information------------------------------------------------

New Textures : No
New Sounds : No
New Sky Box : Yes

------Construction---------------------------------------------------

Base : 2Mesa3
Editor(s) used : Valve Hammer 3.4
Compile Machine : P4 1.7 Ghz, 512MB RAM
Compile time : 36 minutes and 41 seconds
Design time : 2+ years (I was lost in EQ and DAoC for 2 years)

------Install Instructions-----------------------------------------------

Unzip the files in this archive into your half-life directory.
The custom sky box will be installed as well. It is the same sky box
that was released in previous versions of 2mesa.

------Compile Log----------------------------------------------------

hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: C:\zip\games\Editing\ZHLT\hlcsg.exe -chart -texdata 4096 C:\zip\games\Editing\Maps\2mesa4.map

-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Wadinclude list :
[zhlt.wad]


entering C:\zip\games\Editing\Maps\2mesa4.map
CreateBrush:
(93.97 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(17.32 seconds)

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 0/400 0/25600 ( 0.0)
planes 19236/32767 384720/655340 (58.7)
vertexes 0/65535 0/786420 ( 0.0)
nodes 0/32767 0/786408 ( 0.0)
texinfos 4129/32767 165160/1310680 (12.6)
faces 0/65535 0/1310700 ( 0.0)
clipnodes 0/32767 0/262136 ( 0.0)
leaves 0/8192 0/229376 ( 0.0)
marksurfaces 0/65535 0/131070 ( 0.0)
surfedges 0/512000 0/2048000 ( 0.0)
edges 0/256000 0/1024000 ( 0.0)
texdata [variable] 0/4194304 ( 0.0)
lightdata [variable] 0/4194304 ( 0.0)
visdata [variable] 0/2097152 ( 0.0)
entdata [variable] 0/524288 ( 0.0)
0 textures referenced
=== Total BSP file data space used: 549880 bytes ===
Using WAD File: \zip\games\sierra\half-life\valve\halflife.wad
Using WAD File: \zip\games\sierra\half-life\valve\decals.wad
Using WAD File: \zip\games\sierra\half-life\valve\liquids.wad
Using WAD File: \zip\games\sierra\half-life\valve\tfc.wad
added 12 additional animating textures.
Texture usage is at 1.57 mb (of 4.00 mb MAX)
112.18 seconds elapsed [1m 52s]

----- END hlcsg -----



hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: C:\zip\games\Editing\ZHLT\hlbsp.exe -chart -texdata 4096 C:\zip\games\Editing\Maps\2mesa4.map

-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


BSP generation successful, writing portal file 'C:\zip\games\Editing\Maps\2mesa4.prt'

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 166/400 10624/25600 (41.5)
planes 19236/32767 384720/655340 (58.7)
vertexes 15021/65535 180252/786420 (22.9)
nodes 6214/32767 149136/786408 (19.0)
texinfos 4129/32767 165160/1310680 (12.6)
faces 11102/65535 222040/1310700 (16.9)
clipnodes 15355/32767 122840/262136 (46.9)
leaves 3643/8192 102004/229376 (44.5)
marksurfaces 13946/65535 27892/131070 (21.3)
surfedges 51513/512000 206052/2048000 (10.1)
edges 27625/256000 110500/1024000 (10.8)
texdata [variable] 4888/4194304 ( 0.1)
lightdata [variable] 0/4194304 ( 0.0)
visdata [variable] 0/2097152 ( 0.0)
entdata [variable] 54381/524288 (10.4)
111 textures referenced
=== Total BSP file data space used: 1740489 bytes ===
32.21 seconds elapsed

----- END hlbsp -----



netvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN netvis -----
Command line: C:\zip\games\Editing\ZHLT\netvis.exe -full -server -chart -texdata 4096 C:\zip\games\Editing\Maps\2mesa4.map
ZHLT NETVIS Server

-= Current netvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ on ] [ off ]
netvis mode [ Server ]
netvis port [ 21212 ] [ 21212 ]
netvis display rate [ 60 ] [ 60 ]


2549 portalleafs
7533 numportals
BasePortalVis:

==================================================
Netvis Server Statistics [15066 portals total]
System Progress : [0 portals] (0.00 percent)
Server Progress : [0 portals] (0.00 percent)
==================================================

==================================================
Netvis Server Statistics [15066 portals total]
System Progress : [5008 portals] (33.24 percent)
Server Progress : [5008 portals] (33.24 percent)
==================================================
Connection accepted from windows-77minap.dp.intel.com
Client #1 beginning work

==================================================
Netvis Server Statistics [15066 portals total]
System Progress : [6719 portals] (44.60 percent)
Server Progress : [6151 portals] (40.83 percent)
Client #1 Status : [ 568 portals] (3.77 percent) [WINDOWS-77MINAP]
==================================================
Connection accepted from MMDSK4001
Client #2 beginning work

==================================================
Netvis Server Statistics [15066 portals total]
System Progress : [7818 portals] (51.89 percent)
Server Progress : [6814 portals] (45.23 percent)
Client #1 Status : [ 912 portals] (6.05 percent) [WINDOWS-77MINAP]
Client #2 Status : [ 92 portals] (0.61 percent) [mmdsk4001]
==================================================

==================================================
Netvis Server Statistics [15066 portals total]
System Progress : [9011 portals] (59.81 percent)
Server Progress : [7438 portals] (49.37 percent)
Client #1 Status : [ 1270 portals] (8.43 percent) [WINDOWS-77MINAP]
Client #2 Status : [ 303 portals] (2.01 percent) [mmdsk4001]
==================================================

==================================================
Netvis Server Statistics [15066 portals total]
System Progress : [10155 portals] (67.40 percent)
Server Progress : [8058 portals] (53.48 percent)
Client #1 Status : [ 1636 portals] (10.86 percent) [WINDOWS-77MINAP]
Client #2 Status : [ 461 portals] (3.06 percent) [mmdsk4001]
==================================================

==================================================
Netvis Server Statistics [15066 portals total]
System Progress : [10748 portals] (71.34 percent)
Server Progress : [8320 portals] (55.22 percent)
Client #1 Status : [ 1861 portals] (12.35 percent) [WINDOWS-77MINAP]
Client #2 Status : [ 567 portals] (3.76 percent) [mmdsk4001]
==================================================

==================================================
Netvis Server Statistics [15066 portals total]
System Progress : [11528 portals] (76.52 percent)
Server Progress : [8717 portals] (57.86 percent)
Client #1 Status : [ 2156 portals] (14.31 percent) [WINDOWS-77MINAP]
Client #2 Status : [ 655 portals] (4.35 percent) [mmdsk4001]
==================================================

==================================================
Netvis Server Statistics [15066 portals total]
System Progress : [12266 portals] (81.42 percent)
Server Progress : [9121 portals] (60.54 percent)
Client #1 Status : [ 2351 portals] (15.60 percent) [WINDOWS-77MINAP]
Client #2 Status : [ 794 portals] (5.27 percent) [mmdsk4001]
==================================================

==================================================
Netvis Server Statistics [15066 portals total]
System Progress : [13337 portals] (88.52 percent)
Server Progress : [9662 portals] (64.13 percent)
Client #1 Status : [ 2618 portals] (17.38 percent) [WINDOWS-77MINAP]
Client #2 Status : [ 1057 portals] (7.02 percent) [mmdsk4001]
==================================================

==================================================
Netvis Server Statistics [15066 portals total]
System Progress : [14867 portals] (98.68 percent)
Server Progress : [10487 portals] (69.61 percent)
Client #1 Status : [ 3162 portals] (20.99 percent) [WINDOWS-77MINAP]
Client #2 Status : [ 1218 portals] (8.08 percent) [mmdsk4001]
==================================================
Warning: [#1] disconnected

Warning: [#2] disconnected

average leafs visible: 156
g_visdatasize:144912 compressed from 813131

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 166/400 10624/25600 (41.5)
planes 19236/32767 384720/655340 (58.7)
vertexes 15021/65535 180252/786420 (22.9)
nodes 6214/32767 149136/786408 (19.0)
texinfos 4129/32767 165160/1310680 (12.6)
faces 11102/65535 222040/1310700 (16.9)
clipnodes 15355/32767 122840/262136 (46.9)
leaves 3643/8192 102004/229376 (44.5)
marksurfaces 13946/65535 27892/131070 (21.3)
surfedges 51513/512000 206052/2048000 (10.1)
edges 27625/256000 110500/1024000 (10.8)
texdata [variable] 4888/4194304 ( 0.1)
lightdata [variable] 0/4194304 ( 0.0)
visdata [variable] 144912/2097152 ( 6.9)
entdata [variable] 54381/524288 (10.4)
111 textures referenced
=== Total BSP file data space used: 1885401 bytes ===
637.99 seconds elapsed [10m 37s]

----- END netvis -----



hlrad v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: C:\zip\games\Editing\ZHLT\hlrad.exe -extra -bounce 8 -smooth 50 -chop 64 -texchop 32 -coring 1 -maxlight 256 -dlight 25 -dscale 2 -sky 0.5 -lights lights.rad -chart -texdata 4096 C:\zip\games\Editing\Maps\2mesa4.map

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ on ] [ off ]
bounces [ 8 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 32768.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 ] [ 1.000 ]
global gamma amount [ 0.500 ] [ 0.500 ]
global sky diffusion [ 0.500 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]


[Reading texlights from 'C:\zip\games\Editing\ZHLT\lights.rad']
[60 texlights parsed from 'C:\zip\games\Editing\ZHLT\lights.rad']

11102 faces
Create Patches : 47679 base patches
0 opaque faces
616326 square feet [88751024.00 square inches]
1738 direct lights

BuildFacelights:
(935.55 seconds)
visibility matrix : 135.5 megs
BuildVisLeafs:
(227.02 seconds)
MakeScales:
(181.74 seconds)
SwapTransfers:
(10.18 seconds)
Transfer Lists : 25717242 transfers
Indices : 14627440 bytes
Data : 102868968 bytes
GatherLight:
(3.37 seconds)
GatherLight:
(3.49 seconds)
GatherLight:
(3.52 seconds)
GatherLight:
(3.28 seconds)
GatherLight:
(3.51 seconds)
GatherLight:
(3.35 seconds)
GatherLight:
(3.28 seconds)
GatherLight:
(3.41 seconds)
FinalLightFace:
(14.64 seconds)

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 166/400 10624/25600 (41.5)
planes 19236/32767 384720/655340 (58.7)
vertexes 15021/65535 180252/786420 (22.9)
nodes 6214/32767 149136/786408 (19.0)
texinfos 4129/32767 165160/1310680 (12.6)
faces 11102/65535 222040/1310700 (16.9)
clipnodes 15355/32767 122840/262136 (46.9)
leaves 3643/8192 102004/229376 (44.5)
marksurfaces 13946/65535 27892/131070 (21.3)
surfedges 51513/512000 206052/2048000 (10.1)
edges 27625/256000 110500/1024000 (10.8)
texdata [variable] 4888/4194304 ( 0.1)
lightdata [variable] 1201752/4194304 (28.7)
visdata [variable] 144912/2097152 ( 6.9)
entdata [variable] 54381/524288 (10.4)
111 textures referenced
=== Total BSP file data space used: 3087153 bytes ===
1418.21 seconds elapsed [23m 38s]

----- END hlrad -----

------Copyright-Permissions------------------------------------------

Two Mesa 4 (2mesa4) is
Copyright 2003 Michael "Wedge" Mattson
Used with permission of Walter Russell Swindell
All Rights Reserved.

Authors MAY NOT use this level as a base to build additional levels,
unless you get permission from the author(s)
[email protected] - 2mesa franchise owner
[email protected] - 2mesa4 creator

You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS!!!

This BSP may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this BSP on any CD or distribute it in
any way without permission.