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File: Bases (Revised)
Filename: bases_r.zip
Author: Eivind Sommersten
Downloads: 590
Description: Bases (Revised)
Size: 653KB
Date: 10/04/2002

Click to Download
Additional Info:
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* LEVEL INFORMATION *
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TITLE : Bases (Revised)
FILENAME : bases_r.bsp
AUTHOR : Eivind Sommersten
DATE : 12.05.1999
GAME : HL | Team Fortress Classic
EMAIL ADDRESS : [email protected]
HOMEPAGE URL : http://www.shape.tm/eivind/

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* LEVEL DESCRIPTION *
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Bases is a TFC conversion of the level by Brian Green for QuakeWorld TF
with the same name.

This is a two-team capture the flag variant, where each team has their
own base at opposite ends of the map. The objective is to get the
enemy's key, and bring it back to your main computer in the top level.
Demomen can also detpack the enemy computer. Capturing the enemy flag
gets you and your team 10 frags, and resupplies engineers with metal -
whereas detpacking the enemy computer gives 5 points to you and your
team, and you are also resupplied with armor and rockets.

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SINGLE PLAYER : 2 Player Start Point(s)
CO-OPERATIVE : 0 Player Start Point(s)
DEATHMATCH : 0 Player Respawn Point(s)
TEAM FORTRESS CLASSIC : 2 Teams
: 16 Player Respawn Points per Team
SUGGESTED PLAYER LOAD : 6 to 32

NEW TEXTURES : No
NEW SOUNDS : No
CD TRACK # : 0

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* CONSTRUCTION *
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MAP BASE : New Map
PREFABS USED : None
EDITOR(S) USED : Worldcraft 2.1 Beta
OTHER UTILITIES USED : None

KNOWN BUGS : None

COMPILE MACHINE : Celeron 266 (o/c to 333), 128MB RAM

QCSG TIME : 54 seconds
QBSP2 TIME : 154 seconds
VIS TIME : 293 seconds
QRAD TIME : 1347 seconds

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* OTHER LEVELS BY THE AUTHOR *
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HALF-LIFE : Bash
QW/TF : 2gloom1 (TF)

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* SPECIAL INSTRUCTIONS / ADDITIONAL INFORMATION *
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Put 'bases_r.bsp' and 'bases_r.txt' in /Half-Life/tfc/maps.

...

Ok, ok I know. Another CTF style level, doh. But I have valid reason.
TFC comes with Rock, Well and 2fort. To me, as a veteran TF
player, "Bases" has always been a natural addition to these
three. I've had a lot of fun playing this map in QW/TF and so
I think it's only fair that the TFC community should have the
same opportunity.

I've tried to preserve the gameplay and keep it as similar to the
original as possible, and of course, with the new engine and all,
I've given it a pretty heavy face-lift in the cosmetic section.

Many thanks go out to Brian Green for making this map for QW/TF in
the first place.

Be sure to look out for my next TFC level, which will be fully homemade,
with all custom textures among other things.

Enjoy!

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* CREDITS *
--------------------------------------------------------------------------------
Valve Software : For making a great game
Brian Green : For the original map.
[T].Opie. : For playtesting and useful advice.


================================================================================
* COPYRIGHT / PERMISSIONS *
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Authors MAY NOT use this level as a base to build additional levels.

You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS!!!. If you don't co-operate, then DON'T DISTRIBUTE
IT IN ANY FORM!!.


This LEVEL may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this LEVEL on any CD or distribute it in
any way without my permission. I would, however, be honored if you did -
if you would only email me first!

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