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File: Beer Run (Revised)
Filename: beerrun_r.zip
Author: [WTF]Dr_Bones and [WTF?]sHINMA
Downloads: 718
Description: Beer Run (Revised)
Size: 4.7MB
Date: 10/04/2002

Click to Download
Additional Info:
*** Welcome To Beer Run (Revised)***

**** This EPIC map designed for the Team Fortress Classic Half-Life mod ****

================================================================
Title : Beer Run
Status : Final (Revised)
Map Size : 7 megs (With custom textures)
Date Started : Nov. 4th/2000
Date Completed : Jan. 8th/2001
Filename : BeerRun.zip
Author(s) : [WTF]Dr_Bones & [WTF?]sHINMA
Email Address : [email protected] & [email protected]
ICQ : 42188616 & 20337249
Website : http://www.mapfinger.com/members/Dr_Bones/
: http://www.mapfinger.com/members/sHINMA/
Description : Team Fortress 1.5 CTF map (FlagRun Type)
Number of Teams : 2
Recommended # of Players: 6-12 (3 to 6 per team)

================================================================
New Textures : Yes
New Sky : Yes
New Skins/Models : Yes
New Sounds : Yes
Editor used : Worldcraft 3.3, MS Notepad, Wally, Creative Recorder
Compiler : Q2Beaver, HLCM & ZHLT v. 2.4.2
================================================================

REVISED INFORMATION:

Sorry all about this new revision but there were some major concerns that needed to be addressed including;

1) Added triggers to remove a keg if brought into secret area for hiding.
2) Added Delay to spam-guns and notice to other team that they have been turned on.
3) Used real spelling this time by changing "Stoled" to "stole"
4) Fixed some texture problems found.
5) Added more signs.
6) Plus other minor fixes.

================================================================

INSTALL INFORMATION:

Easy Way:
Just unzip into your Half-Life directory. All the files will unzip into their right places.

Hard Way:

1) Place beerrun_r.bsp, beerrun_r.txt, and beerrun_r_info.txt into your Half-life\tfc\maps\ directory.

2) Place the beer folder with custom sounds into your half-life\tfc\sound directory. If this sound directory doesn't exist, then you have to make it.

3) Place the models folder with the three models into your half-life\tfc\ directory.

4) Place the gfx\env\ folder with the custom sky into your halflife\tfc\ directory.
================================================================

MAP BACKGROUND INFORMATION:

Each team want's to host a party for the local population to gain votes for an upcoming election. The problem is there's only four kegs of beer left. Gather the 4 different kegs for your team and bring them back to your base so you can host the party!
================================================================

PLAY INFORMATION:

This is a Flag Run style map. The object is to collect all four beer kegs and bring them to your capture point. Each team starts with one keg each and two are just laying around full of beer to drink. Once you collect all four kegs your will party hardy and get drunk. :) The level will then restart over again. Also be on the lookout for a Added Special "hidden" easter egg in level.
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SCORING:

Returning a keg - 2 points
Securing a neutral keg - 5 points
Capturing a stolen keg - 10 points

Other Notes: When a keg carrier is killed, the keg returns to it's normal starting point and must be re-tapped. This includes the red & blue teams keg which will re-spawn on their village cart. Bringing a Keg into your spawn area will return that keg to it's normal starting point.
================================================================

NOTICE:

I would like to point out that you might see mis-aligned brushes in the canyon or other loctions in the level. This is do to the limitations of the Half-Life engine and not do to mapping error. These brushes do look fine and report as good in Worldcraft but somewhere during the compile shift. They do not however take away from the play of the level and you shouldn't be concerned about them. I hope you enjoy the level.

[WTF?]Dr_Bones
================================================================

COMPLETED MAPS:

[WTF?]Dr_Bones:

Castle Wars, Armageddon, Pharaoh's Curse, War Of Ages, Dragonlords, Dragonlords (Special Edition), Pharaoh's Curse II, cs_Armageddon and Darksouls.

[WTF?]sHINMA:

Stargate, Night Touch, de_stargate, cs_stargate, de_darkyard
================================================================

UPCOMING MAPS:

[WTF?]Dr_Bones:

Scouts Honor, Castle Wars II, Armageddon II, Fortress, Temple of the Maya and more. Check out my mapfinger page for full details on my upcoming levels including screenshots.

[WTF?]sHINMA:

Temple of the Maya, High Noon (Judgement mod), Farewell Horizontal, and more. Watch mapfinger and the Department of Engineering for more info.
================================================================

SPECIAL THANKS TO:

- [WTF?]Mr-Gibs for the custom signs.

- [WTF?]Un_ethical for the GREAT custom kegs and the use of his original "Main" Village Design.

- Nathan Wulf (aka. Mighty Pete) for the great sky.

- (FrAgFeAsT) [email protected], for the wonderful BALLISTA.

- [WTF?]Alyna & [WTF?]Evildick for some great textures.

- }tHoL{ battleangel for allowing sHINMA to help me. ;)

================================================================

-DISCLAIMER-

This map in no way promotes the use of alcohol by anyone not of legal age. It's sole purpose is for entertainment, and should be viewed as such. What a sad state of affairs that I feel I should have to add this.
================================================================

COPYRIGHT INFORMATION:

BeerRun is copyright 2000/2001, [WTF?]Dr_Bones & [WTF?]sHINMA

Authors MAY NOT use this level as a base to build additional levels.

You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS!!!. If you don't co-operate, then DON'T DISTRIBUTE
IT IN ANY FORM!!.

This BSP may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this BSP on any CD or distribute it in
any way without my permission first, which will be given with no problem.

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