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File: Big Guns v1.2
Filename: biggun12.zip
Author: Andreas Baus
Downloads: 621
Description: Big Guns v1.2
Size: 504KB
Date: 10/04/2002

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Additional Info:
**** This map designed for the TeamFortress Classic Half-Life mod ****

================================================================
Title : Big Guns V1.2
Filename : biggun12.zip
Author : Andreas Baus
Email Address : [email protected]
Description : TeamFortress Classic Half-Life Map
: 2 Teams, "extended" CTF.

Check out the TeamFortress Classic homepage at:
http://www.sierrastudios.com/games/tfclassic/
================================================================

* Play Information *
This map does not work properly without the TeamFortress Classic Half-Life
patch, which can be downloaded from
http://www.sierrastudios.com/games/tfclassic/
or from any good Half-life site.

Single Player : No
Cooperative : No
Deathmatch : No
TeamFortress Classic : Yes, best suited for small games with ~4-5 players
per team
Difficulty Settings : No
New Sounds : No
New Graphics : No
New Music : No
Demos Replaced : None

* Construction *
Editor(s) used : Worldcraft 2.0 & 2.1
Known Bugs : none
Base : built from scratch
Construction Time : about 2 weeks
Build Computer : K6-233, 32MB
QCSG : 39 sec.
QBSP2 : 100 sec.
QRAD : 3115 sec.
VIS : 1034 sec.

* Files included in this archive *
biggun12.bsp : Map file.
biggun12.txt : Map briefing text.
biggun_readme.txt : guess what? :)

* Game play *
This map features two bases, each with a really BIG gun on top, pointing
straight at the other team's base. The main objective for each team is to fire
that gun.
Unfortunately, this gun requires *a lot* of power to operate, power which
comes in the form of fusion cells (which bear an uncanny resemblance to the
battery cells from standard Half-Life :). To power the gun, four of those
cells need to placed in the appropriate receptacles in the power generator
room in the basement and each team starts with two of them already placed
there. So to be able to fire the gun, a team must protect their own cells as
well as steal those of the enemy.
Cells are simply captured by picking them up from their resting place in the
enemies generator room and taking them to the pad in one's own. Unlike
standard CTF rules, once they have been captured that way THEY BELONG TO THE
TEAM THAT CAPTURED THEM (i.e. they now stay in the base of the *capturer's*
team, and they return there after they've been dropped by a dying enemy -
after being untouched for 10 seconds) until the enemy team captures them back.
Once all four cells are assembled in one team's base, one of that team just
has to head up to the control room and press the fire button (the big, red
one... can't miss it :). After a short countdown and chargeup the gun should
fire a powerful energy beam at the opposing fort, killing everyone inside (and
I *mean* everyone - even members of the team that fired the gun unlucky enough
to be still in there... but I'm sure they'll be glad to lay down their lives
knowing they served a higher goal... yeah, right! :)
When the gun has been fired, the map is reset, so that each team has two cells
again, and the action can start all over...

Scoring is: 10 pts for every captured fusion cell
20 pts for firing the gun

Another thing to note is that the enemy's security doors can be opened
(temporarily) from the outside by either blowing them with a detpack or by
whacking the panel next to them with an engineer's wrench.

* Things you need to know about this map *
I play TF only on (private) LAN sessions among friends, so I like small and
simple maps suitable for 8 to 10 players, which is the average number of
participants of such events. This map was designed with that in mind, and
therefore should play best with that number of players.
It's actually the first map I designed for TFC, and also the first map I ever
released to the public (I did 3 maps for the original TF before, but only
played them with my friends on aforementioned sessions).

* Thanks to *
Shogun01 ([email protected]) for helpful comments and suggestions.
Dayzed ([email protected]), who was a *major* help by putting my map on
his server for some public playtesting and coming back to me with feedback
and lots of ideas for improvement.
And of course to Valve Software for giving us such a great game.

* Other Info *
If you have comments/suggestions/questions/criticism just send me an e-mail...
I'd really like some feedback on whether anyone liked or disliked my map
(*especially* if it's the latter ... if you tell me what you didn't like, I
might be able to improve it!).

* Installation of this map *
Copy biggun12.bsp and biggun12.txt file into your halflife\TFC\maps directory.
(If there are any files named bigguns.*, they're likely V1.0 of this map and
should be considered outdated and can be deleted.)

* Copyright / Permissions *
Authors MAY use this level as a base to build additional levels (IF they
inform me about it).
This BSP may be distributed ONLY over the Internet and/or BBS systems.

You are NOT authorized to put this BSP on any CD or distribute it in
any way without my permission.