Team Fortress File Factory
News  Essentials  Utilities  Customizations  Maps  FAQ  Search  Contact    TF  [ TFC ]
TFC > Maps > Individual/Unsorted Maps
File: The Blood Tube (second version)
Author: [chow]McCoy
Downloads: 483
Description: The Blood Tube (second version)
Size: 817KB
Date: 10/04/2002

Click to Download
Additional Info:
The Blood Tube (second version)

**** This map designed for the TeamFortress Classic Half-Life mod ****

January 15th, 1999
Title : The Blood Tube
Filename : (bloodtube.bsp, bloodtube.txt)
Author : Erik Doescher (eriknyc, [chow]McCoy)
Email Address : [email protected],net
Description : TeamFortress Classic CTF map

Number of Teams : 2
Recommended # of Players: 12-16

* Play Information *

Single Player : No
Teamfortress : Yes
Deathmatch : No
Difficulty Settings : No

* Construction *

Editor(s) used : Worldcraft 2.1, Q2Beaver to compile


bloodtube.bsp, bloodtube.txt, and bloodtubereadme.txt go in Half-life/tfc/maps/


This is a Capture the Flag map.
Flags are at the back lower level of the bases.


Originally, this map was one of the three winners in Gearbox's TFC map contest,
and was included as a TFC bonus level on their game "Half Life: Opposing Force".
I had to rush it to meet the contest deadline, and was never able to finish it off
the way that I would of liked after some playtesting (I had played it about 5 minutes at the time of submission).

This is still primarily a tutorial map for me in order to learn quake engine editing and Worldcraft (although now that I took out those tubes resting on supports there are no more original brushes left). I think that I have finally tweaked it enough to make it semi-interesting to play online (it took a small 3 day effort to salvage it). The major thing was to connect the two lower sections of the bases with one long tube, which is likely to become rather bloody in a game (finally the title will make sense). Before I did this it took way too long to snake around the map using those other lower tubes. I kept them in, just in case anyone gets knocked off the top of the middle section. They are also still a rather safe way to cap the flag, but it will be very slow going. I still have all that crap on the roof, which was originally meant as a power center to shut down a force field, and is now just a resupply center that both teams can use. An enemy demo or soldier could probably raise a lot of hell for the home team up there, so it might be ok.


I deleted two small tubes and added one big central (bloody) tube
I added a few more signs
I dropped the middle ceiling and tried to cut down on the r_speeds in that middle section
The level is darker, closer to my original concept (the crack of dawn)
I changed a few textures to punch up the color a bit
I added more armor to the ammo packs facing the bridge on either side


To Gearbox Software for selecting the original version as a winner in their TFC map contest. Buy their expansion pack "Opposing Force", its great! Just don't play the first version of this level :P

TeamFortress Software and Valve software for making TF, HL and TFC.

John Carmak and id software for starting it all.

Server operators for running bloodtube.


This level is probably still the property of Gearbox Software (since this version is
very close to the original), so if you want to distribute or modify it
you will have to talk about it with their lawyers. I was never paid the cash prize from the contest (a issue, not a Gearbox issue), so I do not really know how valid any contract that I signed with them really is. As of 01/15/00, I have received nothing. Regardless, Gearbox has been very cool
about the problem, so get their permission if you want to use this for anything.

Powered by TFFF PHP v1.2 [06.28.05] - Copyright © 1999-2005 Erik Anderson