**** This map designed for the TeamFortress Classic Half-Life mod ****
Title : Cannon
Filename : cannon_b3.bsp
Author : Jonathan Wirth - [HoS]Breadfan-XD
Email Address : [email protected]
Homepage : http://www.clanhos.com/wirthless/
Description : TeamFortress Classic CTF map
Number of Teams : 2
Recommended # of Players: 14-18
New Textures : Entry Logo
New Sounds : none
Editor used : Worldcraft 3.3
Build time : 2 days construction and design, 1 week testing
Unzip the .bsp file, this file and cannon_b2.txt to the sierra/half-life/tfc/maps directory
Unzip the sky files (.tga, .bmp) to the sierra/half-life/tfc/gfx/env directory
Steal the Enemy flag and return it to
your battlements for 10 points.
Don't take the flag out water
Flag room ramps less steep
Blue water message changed
Minor architectural changes
Flag room pack respawn time decreased
Flag room packs both give 25 shells now, one used to give 20
3 Red Spawns rotated to spawn in the correct direction
Changed respawn door sounds to be less annoying
Added entry logo and moved initial spawn point
Blue water message fixed
Bridge height lowered to allow for easier concing and movement across
Red yard wall moved slightly
No light clipping in the ramp rooms and flag rooms
Respawn supplier resets faster
Lots of point lights changed to texture lights
[HoS]Brick for lots of design help and other input.
|DW|Defrag for this info file that I am modifying from his map bases2k1.
A bit too lazy to write all this out myself =P.
Aslo thanks to all the playtesters, including:
uZ.InDo.0z [email protected]
And everyone that played under an alias that I missed.