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File: F.C.F Champions Arena
Filename: champions.zip
Author: Thor-Stryker
Downloads: 3569
Description: F.C.F Champions Arena
Size: 448KB
Date: 10/04/2002

Click to Download
Additional Info:
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* LEVEL INFORMATION *
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TITLE : F.C.F Champions Arena
REVISION : 1
FILENAME : champions.bsp
AUTHOR : Thor-Stryker (primary layout design)
COAUTHOR : Timothy Taylor (finishing design, entity work)
DATE : 10.02.2000
GAME : HL | Team Fortress Classic

EMAIL ADDRESS : Thor-Stryker - [email protected]
Timothy Taylor - [email protected]

ICQ : Thor-Stryker - 67919811
Timothy Taylor(DuckHunt) - 85110531

HOMEPAGE URL : Timothy Taylor(DuckHunt)
DuckHunt's MapNest
http://www.tiac.net/users/tarcher/projects

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* LEVEL DESCRIPTION *
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This map is a set of arenas set up for one on one or tagteam combat matches.
It has three areans, a main arena that looks like a wrestling ring, a crobar
arena above that, and a sniper arena. It features a team of 'spectators' called
The Crowd who can only watch the action, and a Judge who can reward or penalize
the fighting teams based on how they play.

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SINGLE PLAYER : N/A
CO-OPERATIVE : N/A
DEATHMATCH : N/A
TEAM FORTRESS CLASSIC : 4 Teams
: 6 Red Respawns (Team Limit 6 Players Max)
6 Blue Respawns (Team Limit 6 Players Max)
4 Yellow respawns (The Crowd, No Player Limit)
2 Green respawns (The Judge. 2 Players Max)
SUGGESTED PLAYER LOAD : 3 Minimum, 5+ Optimum.

NEW TEXTURES : No
NEW SOUNDS : No
CD TRACK # : 0

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* CONSTRUCTION *
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MAP BASE : New Map
PREFABS USED : None
EDITOR(S) USED : Worldcraft 3.3
OTHER UTILITIES USED : none

KNOWN BUGS : Only the hunted bug, which is when someone kills them-
selves (like say, a class change) the other team gets
a point. Circumvent this by having a judge, who can
adjust the scores accordingly.

COMPILE MACHINE : PIII 600, 64MB RAM
COMPILE TIME : CSG - 21.42
BSP - 16.60
VIS - 592.70
RAD - 1385.28
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Total 2016.00 Seconds (About 33 1/2 Minutes)
*This wasn't a dedicated compile. I was browsing the
net at the time.
COMPILED USING : Zoner's Half-Life Tools version 2.31

REVISIONS : None yet. We have serval ideas for future versions.

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* OTHER LEVELS BY THE AUTHOR *
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Timothy Taylor
frogwater_alpha
bowlarama
poolshark

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* SPECIAL INSTRUCTIONS / ADDITIONAL INFORMATION *
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Extract the bsp and txt file with the mapname to your tfc/maps directory

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* REVISON HISTORY *
Revision 1
- Added a second judge.
- Added a second judging booth in the sniper arena, accesable via teleport.
- Added ammunition strips for the sniper arena and crowbar arena.
- Added lights for the crowds.
- Added respawn turrets, just in case. :)
- Adjusted buggy stairs.
- Changed the lighting on the arena from yellowish to white.
- Changed clip blocks to invisible func_wall brushes, to make sure the
fighters can't kill the crowd or the judges.
- Fixed team alliances. Red and Blue can kill each other now.
- Gave spawn points numbers; hopefully this will help fix telefragging.
- Lowered the blue generators in the sniper arena to the ground.
- Made the boxes in the sniper arena unbreakable.
- Made the judging box a bit bigger.
- Only snipers are allowed to open the door to the sniper arena.
- Spaced out the yellow (Crowd) respawns.

Revision 0
- First release, rather buggy.
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* CREDITS *
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Valve Software : For making a great game
Disco|nferno : For coming up with the concept of the F.C.F, which
required its own arena.

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* COPYRIGHT / PERMISSIONS *
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Authors MAY NOT use this level as a base to build additional levels.

You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS!!!. If you don't co-operate, then DON'T DISTRIBUTE
IT IN ANY FORM!!.

This LEVEL may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this LEVEL on any CD or distribute it in
any way without my permission. I would, however, be honored if you did -
if you would only email me first!