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File: The Citadels v1.1
Filename: citadelsv11.zip
Author: AKULA-J-
Downloads: 397
Description: The Citadels v1.1
Size: 850KB
Date: 10/04/2002

Click to Download
Additional Info:
The Citadels V1.1

**** This map designed for the TeamFortress Classic Half-Life mod ****
June 03, 1999
================================================================
Title : The Citadels V1.1
Filename : Citadel11.bsp
Author : Lee G Belote (~HEL~AKULA-J-) of ZFactor productions (ZFP)
Email Address : akula_[email protected]
URL : http://zfactor.home.dhs.org
Description : TeamFortress Classic CTF map
Number of Teams : 2
Recommended # of Players: 12-24 -- but each team has 25 spawn points so it can handle 32 players just might be a tad crowded

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New Textures : None
New Sounds : none
Editor used : Worldcraft 2.1
Other utilities used : none
Build machine: PII-350 64MB RAM
Build time: 7 weeks
Compile times
QCSG: 31 seconds
QBSP: 27 seconds
VIS : 1241 seconds
QRAD: 2073 seconds (custom config with QRAD run from DOS promt)

Check out the Half-Life Editing Resource Center for all your mapping needs:
http://halflife.gamedesign.net

&

http://www.planethalflife.com/wavelength/ (VERY GOOD SITE)

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INSTALL INFORMATION:

Unzip all files into you tfc\maps directory

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PLAY INFORMATION:

Simple, Fight your way into the other base and grab the flag. Once you have the flag you can CAP it at on of 2 places. Place one, your own sniper deck for 7 points(like 2fort), place two, on the second floor of your blockhouse (building on the other end of your bridge) for 3 points. There is a way for a teammate to open up a far shorter way to the flag by useing the BIG red button in the enemy base(not an easy thing to do). If you feel shafted on ammo/health....Your right! get the engineers and medics to do their damn jobs for once. You'll just need to learn how to do more with less, plus the bases are kinda easy to defend to start with (I tried to balance it). YES you can resupply your grenades! NO i'm not telling you where!(learn to SPAM with style) plus there is 2 HL-DM fun toys hidden on the map. Last of all asshole engineers won't be able to fuck up the game by building on respawn points and other places (go ahead and try) and you can't use your own team's big red button (anti-asshole support). :)

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BUGS:

Some misplaced brushes (newbie errors), clip brushes keep them from being a prolblem. A few textures are off but there is nothing I can do about it. I'm also pushing it on R_speeds on the outside (850) so if your running this on a P-166 stick to the insides and/or water where r_speeds are far lower. be thankfull they where at 1500-2000.
There might be an error that triggers a false Flag returned voice message when the other team picks up an ammo pack, I'm 99% sure i got it but WorldCraft doesn't do a great job with handleing entities. If you find something else please let me know.


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THANKS TO:
??? (LordBishop) for all his help answering my lame questions about mapmakeing, helping me test the map, finding out why i was getting that damn texture error, Helping me fix the Buggy logo on the front of the base and makeing the ultra-fast lift that's a joy to use (func_plat entity sux ass).

Joe (VORTEX) For showing me how to GREATLY lower R_speeds and putting up with me while I made this damn thing and spotting the bug with the logo (that was a bitch to fix).

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>>>COPYRIGHT INFORMATION<<<

The Citadels V1.1 is copyright 1999 ZFactor Productions.

You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS!

Authors MAY NOT use this level as a base to build additional levels.

This BSP may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this BSP on any CD or distribute it in
any other way without my permission.

================================================================


P.S. -- RADIUM!!! The sky is clipped!! :P




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