**** This map designed for the TeamFortress Classic Half-Life mod ****
This map is losely based on ditch2 by Korpe B. Dead.
August 11, 1999
Title : The Citadels V1.5
Filename : Citadel15.bsp
Author : Lee G Belote (~HEL~AKULA-J-) of ZFactor productions (ZFP)
Email Address : [email protected]
URL : http://zfactor.home.dhs.org
Description : TeamFortress Classic CTF map
Number of Teams : 2
Recommended # of Players: 12-24 -- but each team has 25 spawn points so it can handle 32
players just might be a tad crowded
New Textures : Yes
New Sounds : none
Editor used : Worldcraft 2.1
Other utilities used : Wally
Build machine: PII-350 64MB RAM
Build time: 7 weeks (for Citadel1) + 1 Week (Tweaking)
QCSG: 44 seconds
QBSP: 21 seconds
VIS : 1268 seconds
QRAD: 2413 seconds (custom config with QRAD run from DOS promt)
Check out the Half-Life Editing Resource Center for all your mapping needs:
http://www.planethalflife.com/wavelength/ (VERY GOOD SITE)
Unzip all files into you tfc directory Win zip will handle the rest.
(unless you don't want the new skybox)
Simple, Fight your way into the other base and grab the flag. Once you have the flag you
can CAP it at on of 2 places. Place one, your own sniper deck for 7 points(like 2fort),
place two, on the second floor of your blockhouse (building on the other end of your bridge)
for 3 points. There is a way for a teammate to open up a far shorter way to the flag by
useing the BIG red button in the enemy base(not an easy thing to do). If you feel shafted
on ammo/health....Your right! get the engineers and medics to do their damn jobs for once.
You'll just need to learn how to do more with less, plus the bases are kinda easy to defend
to start with (I tried to balance it). YES you can resupply your grenades! NO i'm not
telling you where!(learn to SPAM with style) plus there is 2 HL-DM fun toys hidden on the
map. Last of all asshole engineers won't be able to fuck up the game by building on
respawn points and other places (go ahead and try) and you can't use your own team's big red
button (anti-asshole support). :)
Changes from Citadel11: -retextured the map
-added 8 new textures
-More ammo in the respawn rooms
-Fixed the lighting
-added flaginfo support
-Fix ALL doors
-lowered the r_speeds a tad more
-fixed the ladders
-the gameplay is unchanged (it works Great as is)
Some misplaced brushes (newbie errors), clip brushes keep them from being a prolblem. A few
textures are off but there is nothing I can do about it. I'm also pushing it on R_speeds on
the outside (825) so if your running this on a P-166 stick to the insides and/or water where
r_speeds are far lower. be thankfull they where at 1500-2000.There might be an error that
triggers a false Flag returned voice message when the other team picks up an ammo pack, I'm
99% sure i got it but WorldCraft doesn't do a great job with handleing entities. If you get
stuck on the lifts just duck to get unstuck. this is a quirk in HL and not my fault.If you
find something else please let me know.
??? (LordBishop) for all his help answering my lame questions about mapmakeing, helping me
test the map, finding out why i was getting that damn texture error, Helping me fix the
Buggy logo on the front of the base and makeing the ultra-fast lift that's a joy to use
(func_plat entity sux ass).
Joe (VORTEX) For showing me how to GREATLY lower R_speeds and putting up with me while
I made this damn thing and spotting the bug with the logo (that was a bitch to fix).
P.S. -- If you run a Large sized server (24-32 clients) Give my other citadel map a try
"Citadel32r" can be found on the ZFP website. Also, if you add this map on your
server send me an e-mail so i can add your server to my Gspy fav tab.
I don't have a clue who did the skybox but thanx anyways it looks great.