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Author: HellFace
Downloads: 706
Description: DARKNESS 2
Size: 1.8MB
Date: 10/04/2002

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Additional Info:

**** This map designed for the Team Fortress Classic Half-Life mod ****
December 22, 1999
Title : Darkness 2
Filename :, darkness2.txt, Darkness 2 info.txt, m_light1.wav, m_thund1.wav, m_thund2.wav, noaccess.wav, theycap.wav, theydrop.wav, theygrab.wav, theyret.wav, wecap.wav, wedrop.wav, weret.wav, youcap.wav, yougrab.wav)
Author : Matthew Armstrong(HellFace)
Email Address : [email protected]
Description : Team Fortress Classic CTF map



It is designed to unzip to the correct directories if you unzip into the Half-Life directory.

darkness2.bsp, darkness2.txt, and Darkness 2 info.txt all go in Half-life/tfc/maps/
m_light1.wav, m_thund1.wav, m_thund2.wav, noaccess.wav, and all the cap wavs(theycap.wav, etc) go in Half-Life/tfc/sounds/M1/

That should work. If it doesn't, then you're hosed.



This is a straight forward Capture the Flag map. There are no elevators, and no ladders. There are no secrets.

The respawn room doors don't open for a few seconds to give people time to join.
After that, there are barriers over the exits to the bases that will fall after some time.. This should give engineers and defenders a few seconds to start getting set up. These barriers, however CAN BE DESTROYED EARLY! It takes a hell of a lot of firepower to do it, so a team that concentrates on a single barrier has a good chance to get a jump on a less organized team. There is a sixty second countdown before they fall.

There are two capture points per team. Each has different risks and rewards:

TEAM GETS: 3 points and a small health and armor bonus
PLAYER GETS: 1 frag.

TEAM GETS: 2 points. NO health or armor bonus.
PLAYER GETS: 6 frags. FULL health, armor, and ammo.



This map comes with three play options which can be changed with the TF Map Manager. Grab the Map Manager from here:

It's very small and allows you to customize maps to your server.

The options are:

1. SMALL SIZE. This is the default setting. The map is made smaller. It is optimized for public play or small clan matches.

2. LARGE SIZE. This option will increase the number of access routes on the first floor of each base. It is optimized for full Clan battles.

3. HELL WALLS VARIATION. This option sets it so the barriers DO NOT FALL for over 20 minutes. You have to destroy them to get past them. It shifts the map into a tactical defensive battle.



Lizards tend to get rickets due to a lack of calcium, so make sure you powder your lizard food with some sort of calcium powder at least twice a week.



You do not need the ma1.wad file to play Darkness 2.



DARKNESS 2 is copyright 1999 Matthew Armstrong.

Authors MAY NOT use this level as a base to build additional levels.
You are NOT authorized to put this BSP on any CD or distribute it in any way without my permission.