FILE INFO TFC > Maps > Assault Maps File: Arendal Filename:arendal.zip Author:Eradicatus Prometheus Downloads: 1886 Description: The attackers must secure two security stations before they can rob the bank, get to the hideout and finally get the loot to the delivery area. The defenders job is to stop them. When mission is accomplished, the teams swaps roles. Size: 5.9MB Date: 08/08/2003
Click to Download Additional Info: 25/07/2003 Made in Norway
This map is designed for the Team Fortress Classic 1.5 Half-Life MOD
Where to put the files:
Listen up boys! We have a new mission.
Some rich collector guy of some sort has payed us $4000000 bucks
to attack the Arendal Bank and steal a bunch of priceless diamonds that
are stored in the bank vault. However it is not that easy.
To prevent the cops crawling all over us after the robbery,
we have to take out two of the towns security headquarters.
Then we will only have the banks guard force on us,
and they should be much easier to handle.
I have arranged a temporary hideout that we will retreate to
before we take the diamonds to the delivery area.
The attackers must secure two security stations before they can rob the bank,
get to the hideout and finally get the loot to the delivery area.
The defenders job is to stop them.
When mission is accomplished, the teams swaps roles.
Scoring: Red team - 2 points each 30 seconds
Blue team - 10 points per capture
BSP File: arendal.bsp
Author: Morten Andreas Myhren a.k.a. Eradicatus Prometheus
Email Address: [email protected]
Level Size: Big
Number of teams: 2
Recommended number of players: 12 - 32
New Textures : yes
New Sounds : yes
New Sky : yes
New Models : yes
Base: From scratch
Editors and programs Used: Valve Hammer Editor V 3.4
Zoner's Half-Life Tools V 2.5.3
H-L Model Viewer 1.2.5
Adobe Photoshop 5.0
Cool Edit Pro 2.0
3d Studio Max 4.25
Milkshape 3d 1.6.6a
Machine Used: AMD XP 1700+ 768mb DDR Ram, Windows XP Pro
Build Time: 2 months
Compile Time: 50 Minutes and 21 seconds
Known Bugs: There is some minor visual issues some places
(you see buildings through the sky and stuff)
If you jump around in the cap 2 area,
you can suddenly see your gun fully
illuminated for a split second.
I have included a .far foxbot area file (for use with sparky tfc script or any other scripts)
( http://sparky.konspiracy.org )
Sorry, no foxbot waypoints as foxbot waypoint scripting is not in my "vocabulary"
If you want to make waypoints, please do.
Note: Foxbot .far file was made with foxbot beta 0.698.17.0
(check your foxbot.dll in your half-life/foxbot directory)
Peoples who made the textures not made by me:
These wad has also been used but I have not been able to get
the names of those who made them:
itsitaly.wad (taken from the HL Mod Counterstrike [cs_italy] )
cs_office.wad (possibly Locknut, Smoe or George_Pooshoes [Taken from the HL Mod
Firearms.wad (taken from the HL Mod Firearms)
Many of these wads has been downloaded from the Wadfather
( http://www.planethalflife.com/wadfather )
All the models in this map are made by me, except the standard backpacks.
The statues are ripoffs ;)
Thanks goes out to:
The Valve team
Zoner for his Compiler Tools
All the texture makers
Department Of Engineering for beta testing all the betas
( www.game-edit.org )
Authors MAY NOT use this level as a base to build additional levels.
You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS!!!. If you don't co-operate, then DON'T DISTRIBUTE
IT IN ANY FORM!!.
This BSP may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this BSP on any CD or distribute it in
any way without my permission.