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File: sandbowl_r2
Filename: sandbowl_r2.zip
Author: Eradicatus Prometheus
Downloads: 1804
Description: Invade and defend
Size: 3.3MB
Date: 06/30/2004

Click to Download
Additional Info:
Invade and defend

Objective: Blue team must take their flag to
Red team's Headquarters to win the game.
There are two command points on the way
which must be secured in order.

Scoring: Red team - 5 points per minute
Blue team - 30 points per capture
- 50 points for HQ

Other Notes: When a capture point is secured,
spawn points are revised and a new flag
appears. Rounds last 25 minutes.

There is also placed out
a detpack at the Red HeadQuarter.

-----------------

21/01/2004 Made in Norway
===================================================================
Sandbowl
----------------------

Revised 2

This map is designed for the Team Fortress Classic 1.5 Half-Life MOD
===================================================================
=========================
Where to put the files:
=========================

Half-Life/tfc/maps/
...sandbowl_r2.bsp
...sandbowl_r2.txt
...sandbowl_r2.res

Half-Life/tfc/overviews/
...sandbowl_r2.bmp
...sandbowl_r2.txt

Half-Life/tfc/models/epromod/
...red_pack01.mdl
...blue_pack01.mdl

Half-Life/tfc/sound/ambience/
...goal_1.wav
...beep_1.wav
...pickup_1.wav
===================================================================
===============
Map objectives
===============

Blue team must take their flag to
Red team's Headquarters to win the game.
There are two command points on the way
which must be secured in order.

Scoring: Red team - 5 points per minute
Blue team - 30 points per capture
- 50 points for HQ
===================================================================
=================
File Information
=================

Title: sandbowl_r2
BSP File: sandbowl_r2.bsp
Author: Morten Andreas Myhren a.k.a. Eradicatus Prometheus
Email Address: [email protected]
Level Size: Big
Number of teams: 2

Recommended number of players: 12 - 32

===================================================================
============
CONSTRUCTION
============
Base: Sandbowl_r
Editor and programs Used: Valve Hammer Editor V 3.4
Zoner's Half-Life Tools V 2.5.3
Wally 1.55b
H-L Model Viewer 1.2.5
Adobe Photoshop 5.0
NotePad
Machine Used: AMD XP 1700+ 768mb DDR Ram, Windows XP Pro
Build Time: Some time
Compile Time: About an hour


This map has been tested in OpenGL only.
===================================================================
=======================
ADDITIONAL INFORMATION
=======================

Thanks to Hoedog for managing playtests
Thanks to Trepikal Island Admins for additional betatesting
Thanks to all betatesters


The pickup_1.wav is from the Half-life Mod Natural Selection

===================================================================
==========
LEGAL BIT
==========

Authors MAY NOT use this level as a base to build additional levels.

You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS!!!. If you don't co-operate, then DON'T DISTRIBUTE
IT IN ANY FORM!!.

This BSP may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this BSP on any CD or distribute it in
any way without my permission.