TFC > Maps > Assault Maps
File: Ksour
Filename: ksour.zip
Author: Zouave
Downloads: 2305
Description: Invade and Defend
Size: 2.5MB
Date: 06/30/2004
Click to Download
Additional Info:
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***** KSOUR *****
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by Bryan "Zouave" Dillow
Invade and defend
Objective: Blue team starts as the attacker.
Red team starts as the defender. The attacking
team starts at the city's ruins and must gain
control of the Ksour by capturing the
Command Points sequentially.
The defending team simply tries to hold out as
long as they can. Once the attackers succeed,
teams swap, and play begins again.
Command Points are captured by taking the flag
from the previous point and carrying it to the
next. When a Command Point is secured, the flag
required to capture the next Command Point
appears on top of it. For example, the flag
needed to capture Command Point 3 will always
spawn at Command Point 2.
Scoring:
Attacking team - 10 points per Command Point
captured.
Defending team - Points are awarded over time
for defending the town.
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TFC MAP INFORMATION -
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------General Information--------------------------------------------
Title : Ksour
Filename : ksour.bsp
Author : Bryan "Zouave" Dillow
Home page : http://maps.mrsucko.org
E-mail : [email protected]
Description : Invade and Defend
Previous Maps : CMHF, Point Du Hoc, Dusk, Tanis, Spikes, Osaka, Cornfield, Enclave, Creek, Renegade, Gulch, Hadley
------Credits and Thanks---------------------------------------------
Thanks to everyone who playtested the map and gave me useful feedback and to everyone who enjoys my work and encourages me to make more.
------Play Information-----------------------------------------------
Objective: Blue team starts as the attacker.
Red team starts as the defender. The attacking
team starts at the city's ruins and must gain
control of the Ksour by capturing the
Command Points sequentially.
The defending team simply tries to hold out as
long as they can. Once the attackers succeed,
teams swap, and play begins again.
Command Points are captured by taking the flag
from the previous point and carrying it to the
next. When a Command Point is secured, the flag
required to capture the next Command Point
appears on top of it. For example, the flag
needed to capture Command Point 3 will always
spawn at Command Point 2.
Scoring:
Attacking team - 10 points per Command Point
captured.
Defending team - Points are awarded over time
for defending the town.
------Map Information------------------------------------------------
New Textures : YES
New Sounds : No
New Skybox : YES
New Models : Sort-of
------Construction---------------------------------------------------
Base : Scratch
Editor(s) used : Worldcraft 3.3
Compile Machine : 2 Ghz Celeron
Compile time : 1 hour
------Additional Info------------------------------------------------
Help playtest and give feedback on assault style maps so our authors can give you better maps to play on. http://www.assaultmaps.com
------Copyright-Permissions------------------------------------------
Authors MAY NOT use this level as a base to build additional levels.
You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS!!!. If you don't co-operate, then DON'T DISTRIBUTE
IT IN ANY FORM!!.
This BSP may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this BSP on any CD or distribute it in
any way without my permission.