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File: NightTouch
Filename: nighttouch.zip
Author: Airtouch 411
Downloads: 625
Description: NightTouch
Size: 501KB
Date: 10/04/2002

Click to Download
Additional Info:
NightTouch

**** This map designed for the TeamFortress Classic Half-Life mod ****

May 11, 2000

================================================================
Title : NightTouch
Version : final!
Filename : nighttouch.zip (--.bsp, --.txt, readme.txt)
Author : Damon "Airtouch 411" Estby-Kaiser
Email Address : [email protected]
Web Page : http://home.att.net/~sdestby-kaiser/
Description : TeamFortress Classic CTF map

Number of Teams : 2
Recommended # of Players: 8-16

================================================================
HL single player : No
HL deathmatch : No
HL teamplay : No
TFC : Yes
New Textures : No
New Sounds : No
Editor used : Worldcraft 2.1, ZHLT 1.62 compile tools
Compiling time : hlcsg 40.76 sec
hlbsp 33.50 sec
hlvis 114.52 sec
hlrad 5756.20 sec
TOTAL 5944.98 sec (1 hour 39 minutes)
Design Time : 10 days
# of Maps by Author : TFC - Stargate
CS - de_stargatev2, and cs_stargate
================================================================


INSTALL INFORMATION:

Unzip the files in nighttouch.zip to your "half-life\tfc\maps" folder.

================================================================

PLAY INFORMATION:

This is not a straight-forward capture the flag map. It has a few slight differences to the standard 2fort style:

Both flags are in the center. Yes this will be a BIG action area. Cap points ARE in your own base. However, the button you need to push to lift the security hood from over your cap point is in the ENEMY base. Get it? You need LOTS of teamwork and have to control the entire map at any given time to cap. BTW, the hoods don't automatically close. This means that if the enemy caps on you, you've got to drop what you're doing and push the button to close their hood. If you don't, a massive point swing can occur. During testing I got 8 caps on a team that tried something else in a matter of five minutes.

Tunnel grates are "use only". Trying to detpack them will only frustrate you, so I'll give that hint away.

================================================================

OTHER INFO:

This map was originally created for the best LAN gaming arcade in the PacNW:

Lords of the Game - www.lordsofthegame.com

I'd like to thank...
My wife Stephanie aka BlackWidow (TFC gamer!) for her support and help on the project.
Lords for the friendships I've made and the innovation they show.
Valve for using the Q2 engine to make a great single as well as multi player game, unlike id.
Sierra for not only Half-Life, but Tribes. A game which makes the outside as much fun as the corridors.
Wavelength, Info-Design, and Radioactive. How would a first time mapper like myself get ANYWHERE without you.
And most of all Zoner for his EXCELLENT compiler. It saved me huge headaches over and over again.

Thank you all!

================================================================


e-mail me comments, screenshots (from this map), and such to:

[email protected]

================================================================

>>>COPYRIGHT INFORMATION<<<


Authors MAY NOT use this level as a base to build additional levels. However, I will work other "Stargate" theme maps with you (ctf, hunted, control point, etc.) Heck maybe even (*gasp*) a CounterStrike map with this theme.

You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS!!!. If you don't co-operate, then DON'T DISTRIBUTE
IT IN ANY FORM!!.

This LEVEL may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this LEVEL on any CD or distribute it in
any way without my permission.