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File: Two Forts: SinTheTiK 3.5
Filename: skf35.zip
Author: SK-Imaginos
Downloads: 569
Description: Two Forts: SinTheTiK 3.5
Size: 1016KB
Date: 10/04/2002

Click to Download
Additional Info:
**** This map designed for the TeamFortress Classic Half-Life mod ****

Release Date: May 10, 1999
================================================================
Title : Two Forts: SinTheTiK 3.5
Filename : skf35.bsp
Author : Gene Jones (SK-Imaginos)
Original Map Design : John Cook
Email Addresses : [email protected] (Imaginos)
URLs : http://www.teamfortress.com/
(TeamFortress Software's Website)
Description : TeamFortress Classic Capture the Flag style map

Additional Credits to : -id for making Quake/Q2
-Valve for making Half-Life
-TFS for TF and TFC
-Ben Morris et al for WorldCraft
-The TF Community for keeping this game alive

Dedications : -This map is dedicated to Clan SinTheTiK,
Clan LOL, and all the people who preferred
sk_fort2 to 2fort5 :)
================================================================

* Play Information *

This map does not work properly without the TeamFortress Classic
which comes with Half-Life 1.0.0.9.
http://www.planethalflife.com/
http://www.planetfortress.com/

TeamFortress Classic : Yes, up to 32 players supported
Single Player : Nothing to kill, no guns
Cooperative : No
Deathmatch (2-16) : TFC only
Difficulty Settings : No
New Sounds : No
New Models : No
New Textures : Just converted from the original sk_fort2 bsp
New Music : No
Demos Replaced : None
AutoTeam : Allowed, not forced
Hook : No

* Construction *

Base : sk_fort2.bsp (Two Forts: SinTheTiK v2.1)

Editor(s) used : WorldCraft 2.1

Known Bugs : None. If you see any, please let me know. If you
are somewhere in the map and it's dark, that is
NOT a bug, I made it dark for a reason. This map
is just a remake of sk_fort2.bsp with a number of
geometry changes.

Build Time : About 2 weeks

* Other Info *
Description:
-----------------------------------------------------------------------------
+Version 3.5+:
Well, here's the newly redesigned 2fortSK for TFC. I (realistik) had just
wanted Imaginos to do a direct port of the 2.1 map, but he went around playing
with stuff and the map has ended up a good bit different than it was. I still
prefer this to the 2fort.bsp that ships with TFC, but if anyone else will...
well...probably not hehe, didn't work vs. 2fort5. I'm releasing this map with
Imaginos' permission, as well as the sources for it. He's currently in the
hospital and can't do it himself. Hope you guys enjoy the map.
-----------------------------------------------------------------------------
+Version 2.1+:
I'm SOOOO sorry to have to be releasing this AGAIN, but a couple of things
sorta came up. First of all, I found out the other day that Imaginos had
put a secret in the map without consulting me. Just so you know, in version
2.0, there was a shootable door when you came out of the water that hid a
megahealth and a red armor. The door only opened for friendly scouts.

Second, there were a few textures that we found we didn't like much, and we
decided that since there needed to be a rerelease anyway, we'd fix 'em. Also,
I remembered that some people didn't like the time/frag limits being set by
the map, so I took 'em out. Serverops are now required to set time and frag
limits for this map. (Or just let it run 24/7 with no end...don't matter to
me...hehe)

Third, the "sandwich" rooms (the ones above the basement ceilings) now have,
in addition to the red armor and rockets, a 25 health box. This was requested
by Mushi-[LOL], and I'm sure he meant more than 25, but that's all I'm givin'
today. :) Mushi is one of the most inventive players I've seen, so I thought
if nothing else, I could stick a box there to say "thanks!". Thanks, Mushi :)
-----------------------------------------------------------------------------
+Version 2.0+:
Okay, here's the new version. It will take a bit of getting used to, but the
gameplay on this map is great! Have a good time and enjoy the map. This is
the final update to this map that will be made. (Unless, of course, some
really NASTY bug showed up somewhere.)

How to use this map:

Unpack sk_forts.bsp to your quake\fortress\maps directory. Unpack gren1.bsp
in your quake\fortress\progs directory. If you want to run it on a LAN server
or just take a peek at it, load quake with -game fortress and type
MAP sk_forts in the console to load it.

If you want to play on a QW server running this map, copy the sk_forts.bsp
file into your quake\fortress\maps directory and copy gren1.bsp into your
quake\fortress\progs directory.

* WHERE TO GET THIS MAP *
Umm...you already have it, don't you?
ftp.cdrom.com/pub/quake/levels/teamfortress
http://www.tyler.net/imaginos/sk_forts.zip
http://maggie.runt.net/users/SKreal/sk_forts.zip
Among other places...

* COPYRIGHT NOTICES and PERMISSIONS *

Donate to TeamFortress Software:
http://www.teamfortress.com/register.html

Don't charge anybody for this map in any way.

Feel free to link this file for download on your website or FTP site, run it
on any public (or private) Quake or QuakeWorld server. If you run this map on
a public (especially QW) server, please email me and let me know, I'd like to
come play it. :)

You may NOT put this level on any commercial CD or diskette set without my
EXPRESS WRITTEN PERMISSION. If I find out you've done it, I'll come hunt you
down and do very evil things to parts of your body you may have up until then
thought safe from harm.