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File: Temporary Allies
Filename: allies.zip
Author: B.I.M.
Downloads: 634
Description: Temporary Allies
Size: 1.9MB
Date: 10/04/2002

Click to Download
Additional Info:
Map Server Name: allies
Full Name: Temporary Allies
Map Type: TFC capture the flag varient, 'allies'
Players: Recommended 8 to 32 players. More the merrier.

Author: Daniel Nations aka B.I.M.
Web Page: http://www.arnor.com/~feral
Date released: 01/11/01

To add this map to your server rotation:
Add the line
allies "\minplayers\8\maxplayers\32"
to your mapcycle.txt file in your half-life/tfc directory.
I recommend 8 players minimum.
You may also wish to add
'Custom maps can be downloaded at http://www.planetfotress.com/'
to your motd.txt file.

Install instructions:
Unzip the zip file into your half-life directory.

File names and install locations:
half-life/tfc/maps/alliesreadme.txt
half-life/tfc/maps/allies.bsp
half-life/tfc/maps/allies.txt
half-life/tfc/maps/allies.res
half-life/tfc/gfx/env/ae_bk.tga
half-life/tfc/gfx/env/ae_dn.tga
half-life/tfc/gfx/env/ae_ft.tga
half-life/tfc/gfx/env/ae_lf.tga
half-life/tfc/gfx/env/ae_rt.tga
half-life/tfc/gfx/env/ae_up.tga

=======================================================
* PERMISSIONS and COPYRIGHTS*

Allies is copyright 2000, 2001 Daniel Nations.

You MUST NOT distribute this map UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS!

Authors MAY NOT use this map as a base to build additional levels.

This BSP and ITS ASSOCIATED FILES may be distributed ONLY over the
Internet and/or BBS systems. You are NOT authorized to put this BSP
or ITS ASSOCIATED FILES on any CD or distribute it in any way
without my permission.
=======================================================


Revision History:
01.04.01
Allies_b9 -- just minor tweaking! w00t
-Fixed teams not being able to pick up flag if it changed hands too quickly.
-Decreased spotlights outer width from 30 to 15.
-Increased beam brightness from 500 to 700.
-Increased Texture lighting for ~TNL_LT1 from 800 to 950.
-Medkits removed from respawn. Backpacks in resupply now supply 15 health.
-Power generator switch delay before it can be toggled increased from 10 to 20 seconds to reduce spammyness and give attackers more time to work with. This will increase the need for base defense downstairs.

11.23.00
Allies_b8
-Made the proper HUD light up when you have the flag!
-Overlapping power sounds removed.
-Outdoor spotlights' inner beam reduced for effect.
-More floor lighting to sniper loft interior.
-Made more signs breakable. Made sniper loft pillars breakable.
-Bevelled signs.

11.14.00
Allies_b7 [Internal build]
-Outdoor lighting reduced in brightness. (200 to 5)
-Spot lights and texture lights added to exterior doorways.
-Shrunk interior sniping area.
-Changed the 2 way in, 1 way out exit from the courtyard into 1 way in, 2 way out to prevent bottlenecking.
-Slightly wider respawn doors.
-Sounds saying they could not locate period.wav fixed.
-Modified yellow bases exterior and interior upper floor textures to be more pleasant.

11.10.00
Allies_b6
-Back to Blue vs Green and Red vs Yellow.
-Improper scoring fixed.
-Outdoor light dimmed and tilted.
-Messages telling you where to cap the flag when you pick up the flag and ammunition in respawn.
-More descriptive message of flags location more often.
-One downstairs stairwell light eliminated.

10/23/00
Allies5 beta: Big update
-Awesome new sky texture.
-Added sniper tower.
-Ramps revamped.
-Removed rocky basement to lower max_map_planes so it can actually compile.
-Reworked alien basement to lower r_speeds.
-Added a recycling vat that respawns the player without penalty
while removing a medic's poison.
-Retextured the upstairs, upstairs hallway connection,
mini-courtyard, and exterior of each base to make it easy to
distinguish one from another.
-Added some doors in the connecting hallways.
-Added a backpack that anyone can use upstairs and a team
specific backpack downstairs.
-Added flag locator goals that tell everyone what base the
flag is in.
-Changed flag to return after 60 seconds instead of 10 seconds.
-Any team can capture the flag in any other teams base.
(Except their own)
-Curved interior corner brushes.
-Removed emergency lights. Now, a few lights simply turn off
when the power goes off.
-Flag is stripped if taken into respawn.
-Added more ambient sounds and sounds associated with goals.
-Added even more signs.
-Stairwell lighting leaking through fixed.
-Grenades given out under stairs increased.
-Door speed increased.
-Vent doors changed to touch activation.
-Armor back to normal.
-Blue signs no longer cut into walls.


09/08/00
Allies4 beta:
-Added alien column fountains and alien diaz fountain at
the basement capture point.
-Added 60 second waiting period before flag appears.
-Flag appears with a lighting show.
-Added glass respawn doors and mini-turret to respawn rooms.
-Made the green base's lighting the same color and brightness
as the other bases' lighting.
-Took out the light in the alien basements and added textured
lighting on the fountain architecture.
-Greatly enhanced texturing on the upstairs and downstairs
stairwell architecture brushes.
-Removed the emergency lights in the power supply room.
-Added wooden frame to the courtyard windows.
-Added more generator signs to the upper hallways.
-Added capture point signs visible from the hill.
-Added more goodies to ammo backpacks.
-Fixed minor texturing orientation and non-symetrical
architecture bugs.

08/24/00
Allies3 beta:
-Changed capture point from respawn rooms to downstairs
alien basement area.
-Removed most of the toggable lights. Kept emergency lights
at the front door and in the respawn room.
-Added signs pointing to the generator, capture point, and flag.